Slideshow: Facebook’s top games of 2014 — Cookie Jam, Kim Kardashian and more

Facebook 2014 Game of the Year - Cookie Jam 1

Facebook on Tuesday announced the games of the year, with SGN’s Cookie Jam taking the top honor. Kim Kardashian’s game, as well as titles featuring Family Guy and Star Wars were also on the list. King, maker of Candy Crush Saga, had several games honored by Facebook.

The company is also making it easier for players to find popular games, and game genres will be more evident.

Facebook’s Daniel Morris discussed the top games in a blog post:

It’s that time of year where we highlight the games on Facebook that define our platform and captivate our players. 2014 saw a revival of the classic match-3 puzzle genre and the continued health of the social casino category. New game launches from Asia and Europe continue to grow, bringing both new ideas and cherished, recognizable brands to the Facebook platform.

The games on these lists were selected based on player ratings, strength of Facebook implementation, growth, and overall quality.

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Facebook pushes recommended games, apps in top right corner of News Feed

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Facebook wants you to play more games.

In addition to a module directly in News Feed, Facebook has added recommended games and apps boxes above the right-hand sidebar and above the ticker.

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Top 25 Facebook apps: September 2014 — King rules Facebook app landscape

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King still rules, in terms of Facebook apps. The maker of the highly addictive game Candy Crush Saga has three of the top five Facebook apps, sorted by daily active users (DAU).

While Candy Crush Saga is the top Facebook app, of course, Farm Heroes Saga is No. 2 in Facebook DAU, according to AppData. Pet Rescue Saga is No. 5.

Check below to see the full leaderboard of most popular Facebook apps.

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Facebook’s end goal: To be the cross-platform platform

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Facebook is making its pitch to games developers: to survive you need to be cross-platform. To be effectively cross-platform, you need to dance with Facebook.

While Facebook celebrated another successful quarter last week, there was a little bit of troubling news about the future of the company’s games economy. Chief Financial Officer Dave Wehner summed up Facebook’s games dilemma in the quarterly earnings call:

Our current games payment revenue comes entirely from desktop usage and we are seeing declines in the number of people using Facebook on desktop, a trend that will make growing this business challenging going forward.

So at Casual Connect in San Francisco, Facebook made its sales pitch to game developers from all over the world: go mobile with us.

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New Facebook ad: In-app virtual goods purchases via News Feed

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Facebook announced today a new way for app developers to prompt purchases of virtual goods right from the News Feed. Developers can create News Feed (or sidebar) ads that allow users to make a purchase of virtual goods from the desktop.

In beta, Kixeye used this ad format to push virtual goods for its game battle Pirates, re-engaging active players who had made purchases before as well as those who have not paid. The developer offered discounts on virtual currency, seeing a more than 10 percent increase in click-through rate and a 50 percent conversion rate for past paid customers. For gamers who hadn’t made a purchase previously, there was a 14 percent conversion rate.

Overall, the campaign saw a return on ad spend of greater than 5,000 percent.

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Top 25 Facebook apps: June 2014 — Introducing Trivia Crack

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There’s a game rocketing up the AppData charts — and leaving Facebook users addicted. Trivia Crack, a trivia game by Argentinan developer Etermax, is also known natively as Preguntados. Facebook users are getting increasingly hooked on Trivia Crack, which had 2.7 million daily active users (DAU) a month ago, but has more than doubled it since, clocking in at 6.5 DAU today.

Last month, Trivia Crack didn’t make the top 25 leaderboard, but it has jumped all the way to No. 9, in terms of Facebook DAU, as tracked by AppData. The game is also ranked No. 14 on the Facebook MAU chart.

Wondering what other games Facebook users play regularly? Check out our leaderboard below.

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Top 25 Facebook apps: May 2014 — Candy Crush Saga melting?

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Though Candy Crush Saga still has a stranglehold on the Facebook app market, new figures from AppData show that Microsoft Live and Spotify are nibbling at the King app’s lead.

Since we tracked Facebook daily active user counts for top apps in April, Candy Crush Saga has fallen by more than 2 million DAU, while Microsoft Live and Spotify have both gained DAU values.

Clash of Clans has also been a notable riser in terms of Facebook DAU, going from No. 13 in April to No. 10 now, gaining roughly 1 million DAUs.

Wondering which Facebook apps are most popular, in terms of DAU? Check it out below.

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DataPoint: Farmville 2 lost 4M DAUs in the past year

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Poor Zynga. The once-darling of the social gaming world has been losing users for some time now, while its competitor, King, is on the upswing.

In March of 2013, Zynga’s biggest game was Farmville 2. It had over eight million daily active users (DAUs) at the time, and had 2.73 percent of the Facebook app market, according to AppData. At the same time, King’s biggest game Candy Crush Saga had about 21.5 million DAUs and 7.27 percent of the market.

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DataPoint: King surpasses 300 million Facebook MAUs

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King Digital broke 300 million month active users (MAUs) on Facebook this week, according to AppData. That puts the newly-public company at over three times the MAUs of Zynga on the same platform. So far, King’s debut on the New York Stock Exchange has been rocky: At the time of this writing, shares were trading at $19.57, about 13 percent lower than the offering price.

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Facebook acquires virtual reality company Oculus VR for $2B

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On the heels of its acquisition of popular messaging app WhatsApp, Facebook isn’t done shopping. Mark Zuckerberg announced Tuesday that Facebook has purchased virtual reality firm Oculus VR for roughly $2 billion.

The cost includes $400 million in cash and 23.1 million shares of Facebook stock. The agreement also provides for an additional $300 million earn-out in cash and stock based on the achievement of certain milestones.

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