Facebook Careers Postings: Engineering, Data Centers, Interns, Client Partners and More

Facebook seems to be in the market for a lot of engineers this week, posting about a dozen engineering jobs on its Careers Page, in addition to data center, account management, client partner and intern jobs. Then Facebook’s LinkedIn feed showed a few other jobs, for data center and client partner positions.

Posts added this week on Facebook’s Careers Page:

  • Software Engineer, Ads (New York)
  • Research Scientist 1111006 (Menlo Park)
  • Software Engineer, Data Center Tools
  • Software Engineer, Data Infrastructure Engineering (New York)
  • Software Engineer, Infrastructure Engineering (New York)
  • Software Engineer, Tools Engineering (New York)
  • Software Engineer, Web Performance Engineering (New York)
  • Datacenter Optimization Engineer
  • Manufacturing Process Engineer
  • Mechanical Engineer, Servers
  • Thermal Engineer
  • Head of E-Commerce, Global Vertical Marketing
  • Data Warehouse Operations Engineer
  • MySQL Database Engineer
  • MySQL Database Engineer (Dublin)
  • Software Engineer, Network
  • Performance and Capacity Engineer
  • Learning and Development Consultant (Hyderabad)
  • Product and Sales Training Consultant (Singapore)
  • Technical Recruiting Lead
  • Technical Sourcing Lead – Menlo Park, CA
  • Technical Sourcing Lead – New York
  • Pricing and Yield Management Lead
  • Associate Account Manager, Direct Sales – Contractor (New York)
  • DSO Account Manager (Seoul)
  • Account Manager – Arabic (Dublin)
  • Account Manager – Direct Sales (Buenos Aires)
  • Account Manager – Online Sales Operations (Buenos Aires)
  • Client Partner (Buenos Aires)
  • Client Partner (Finnish)
  • Client Partner (Seoul)
  • Analyst, Pricing & Yield
  • Manager, APAC Platform Partnerships (Singapore)
  • Product Marketing Manager
  • University Business Intern: Mobile Business Development
  • University Business Intern: Business Development
  • University Business Intern: Global Business Marketing
  • University Business Intern: Mobile Business Development
  • University Business Intern: Finance, Business Operations
  • University Business Intern: Strategic Sourcing Specialist
  • University Business Intern: Legal
  • University Business Intern: Monetization Analytics
  • University Intern: Measurement Platforms & Standards Group: Product Marketing
  • University Business Intern: Risk & Payments
  • University Business Intern, Local Business Activation, Marketing API Program
  • University Business Intern: Product Marketing, Advertising and Monetization
  • University Business Intern: Global Agency Team
  • University Business Intern:Global Accounts: Strategy & Planning
  • University Business Intern: Direct Sales, Sales Operations
  • University Intern, Security Engineer, Security Operations (Menlo Park)

Jobs posted by Facebook on LinkedIn:

Who else is hiring? The Inside Network Job Board presents a survey of current openings at leading companies in the industry.

Announcing the Afterparty at Inside Social Apps 2012 – February 8th and 9th in San Francisco

February 8 – 9, 2012 | San Francisco

 

 

 

Inside Social Apps 2012, our third conference on the future of monetization on social platforms, is coming back to San Francisco on February 8-9, 2012.

Oftentimes, the best way to understand an industry and its influencers is in an informal setting. So, we invite you to kick back and get to know the industry’s most influential developers at the Inside Social Apps 2012 afterparty, happening on Wednesday February 8, 2011, from 6:30 pm – 10 pm.

The Inside Social Apps afterparty will feature a limited-time open bar, appetizers, and great networking courtesy of our afterparty sponsor, Kixeye. The ISA 2012 afterparty happens at Mighty, and is open to registered attendees.

If you’re considering attending Inside Social Apps 2012, take advantage of limited early registration pricing and register now.

Space will be limited, and both previous Inside Social Apps conferences have sold out well in advance of the event.

A very limited number of passes are available at the Early Announcement price of $399. This price will be good through Tuesday December 20th only, so we encourage you to register now.

Who’s Speaking?

We’re excited to present the following 38 confirmed speakers at Inside Social Apps 2012:

Carl Sjogreen
Director of Product Management, Facebook
Cory Ondrejka
Director of Engineering, Facebook
Michael Lazerow
CEO, Buddy Media
Simon Mansell
CEO, TBG Digital
Clara Shih
Founder and CEO, Hearsay Labs
Mike Ouye
Founder and CEO, Red Robot Labs
Daniel Terry
Co-founder & CEO, Pocket Gems
Perry Tam
CEO, Storm8
Jens Begemann
Founder and CEO, wooga
Lee Linden
Founder, Karma Science
Charles Hudson
Co-founder and CEO, Bionic Panda Games
John Earner
GM European Studios, EA / Playfish
Paul Bettner
GM, Zynga With Friends
Kevin Chou
Co-founder and CEO, Kabam
Suleman Ali
Co-founder and CEO, TinyCo
Will Harbin
Chairman and CEO, Kixeye
Dennis Ryan
EVP Worldwide Publishing, PopCap
Eric Goldberg
Managing Director, Crossover Technologies
Haining Wang
CEO, Happy Elements
Sho Masuda
VP Marketing, Social Games, GREE
Clay Kellogg
Head of App Dev. Sales, AdMob
Terry Angelos
Co-Founder and CPO, TrialPay
David Katz
VP of Digital Media, Starz
Suchit Dash
Co-founder and VP of Product, Ifeelgoods
Atul Bagga
Senior Analyst – Video Games & China Internet, Lazard Capital Markets
Peter Farago
VP Marketing, Flurry
Anil Dharni
Co-founder, Funzio; Founder, Storm8
Mike Sego
CEO, Gaia Interactive
Tim Chang
Managing Director, Mayfield Fund
Micah Adler
Founder & CEO, Fiksu
Arjun Sethi
CEO, 6waves Lolapps
Brenda Garno
COO & Game Designer, Loot Drop
Bill Jackson
Creative Director, CastleVille, Zynga
Hussein Fazal
CEO & Co-founder, AdParlor
Mihir Shah
President & CEO, TapJoy
Lisa Marino
CEO, RockYou
Rick Thompson
Co-Founder, Playdom, and Investor
Riz Virk
Co-founder and CEO, Gameview Studios

We’ll continue to add new speakers to our 2012 lineup, so please check Inside Social Apps in the weeks to come.

Registration

There is very limited $399 Early Registration pricing for the full 2-day conference pass for Inside Social Apps 2012, available through December 20th only.

Previous Inside Social Apps conferences have sold out in advance, so we strongly encourage you to register now.

About Inside Social Apps

Inside Social Apps 2012 will explore new opportunities, as well as emerging risks, in the development, distribution and monetization of social and mobile applications. Inside Social Apps 2012 will span February 8 – 9, and will bring together the world’s leading social and mobile developers and investors for critical discussion and analysis.

Social applications first made their splash in the US in 2007, and have now evolved into a global media ecosystem. Today’s social and mobile apps comprise a profitable multi-billion dollar industry, characterized by vibrant investment activity and newly emerging opportunities on mobile platforms.

Inside Social Apps is Inside Network’s content-focused conference series that investigates the latest trends and challenges for social and mobile applications and the companies that bring them to market.

A full agenda will be announced shortly. Keep an eye on Inside Social Apps for more information.

Registration

Past Inside Social Apps events have seen sold out well before conference day, so we strongly encourage you to register early.

We have made available a limited number of tickets at special $399 Early Registration pricing, and we strongly encourage you to register now.

From all of us at Inside Network, we look forward to seeing you on February 8 and 9 in San Francisco!

Facebook to Enable Subscribing to User Profiles from Websites

Facebook has announced its creating a version of its “Subscribe” button for websites, building on top of their launch a few months ago on user profile pages. The new Subscribe button will allow visitors to a website to subscribe to someone’s public status updates without having to leave the site. Users who choose to subscribe to updates from a website will still see them appear in their News Feed, just as if they had subscribed to the user within Facebook.

Joanna Shields, Facebook’s VP and managing director for Europe, Middle East and Africa made the announcement at Le Web 2011, but didn’t reveal when it would be available.

Facebook debuted its Subscriptions service for user profiles in September. Users who have opted into the service can have now choose to let people subscribe to their public updates, without having to be friends with the subscriber – an asymmetrical relationship option that Facebook had previously lacked but Twitter and Google+ both had.

The new button for the Subscription service moves it closer in-line with Twitter’s follow button functionality, which allows users anywhere on the web to follow someone’s Twitter account. Facebook is marketing the new button to public figures like celebrities, politicians and journalists.

Facebook Focuses on Speed For Its Latest Android App Update

In trying to bring its iOS and Android experiences to parity, Facebook is overhauling its smartphone app on Google’s platform today by bringing the left-hand menu design it introduced to the iOS app two months ago. Instead of the grid-based design, where users have to return to the main menu to switch between features like photos and the news feed, a menu will sweep in on the left-hand side containing quick links to events, messages, photos and more. Messages are now in the top bar for quick access.

Facebook also doubled the speed for accessing photos and alum in the app. They made it faster to share photos, view comments and edit captions.

Timeline, which Facebook is only now starting to roll out to users in New Zealand, is nowhere to be seen in this mobile app nor on iOS.

The company needs to be better at updating its Android and iOS apps simultaneously — especially because Facebook for Android is poised to become the company’s largest smartphone client over the next year. With 83.2 million monthly active users, Facebook for Android is inching closer to overtaking Facebook for iOS’s 98.3 million monthly actives. The Android app will probably pass iOS in users sometime next year as the market base of Google’s platform nears parity with Apple’s.

Over the past year, Facebook has developed a complex mix of HTML5 and native development to cater to multiple mobile platforms and the long-tail of feature phones. Called Faceweb, it allows the company to maintain one consistent news feed experience across the desktop and mobile devices. At the beginning of the year, the company’s chief technology officer Bret Taylor said Facebook originally had to update seven different versions of the service across mobile platforms and the desktop web until it switched to the Faceweb approach.

Recognizing that its future will be on phones and tablets with 350 million monthly mobile actives already, Facebook overhauled the way it promotes its suite of apps on the homepage this morning.

Facebook Launches Timeline in New Zealand, Broader Rollout to Follow

Facebook has announced that its beginning the rollout of Timeline to users starting in New Zealand. Previously, the new interface was only available to developers.

Timeline is a redesign of the user profile that organizes all activity chronologically, with newest content appearing on top and older content being rolled into expandable month and year categories. Based on user activity and preferences, certain activities in Timeline receive more prominent placement — with bigger boxes or expanded Comments sections denoting an event that the user has designated as Highlighted or that Facebook has algorithmically determined to be of importance to the user (e.g. weddings, photos from a high school graduation, etc.).

After making Timeline available to the developer community, Facebook began experimenting with organization changes — for example, recently grouping social game high score stories under a single Games box, or recently read articles under a News box. The Maps feature also recently added location tags for photo albums.

Facebook says that over a million people have signed up for Timeline. Once live, users will have a period of time in which to curate older content for their Timeline, removing or filtering content that they may not want readily visible (e.g. college frat part photos, old relationship status updates, etc.). Facebook will also be exercising an approvals process for Open Graph apps that use Timeline, similar to what Apple practices on its App Store, to prevent spam applications from cluttering up the new user profile experience.

Read our Timeline walkthrough for more information.

Barilliance eCommerce Brings Behavioral Targeting to Facebook Pages

Barilliance is trying to bring together standard web-tracking technology with Facebook Pages to better target the right products to users.

The software places a cookie in user browsers, then tracks consumer behavior on a commerce website, then translates that behavior to the user’s experience within the brand’s Facebook store. When a consumer visits the Facebook Page, the product recommendations are tailored to the consumer’s search and purchase behavior on the website.

Barilliance co-founder Ido Ariel says the company’s core technology is product recommendations. The back end of Barilliance’s software allows retailers to target by first or returning customer, referring traffic source, location and product. On the website this looks like a banner and on Facebook it’s within an ecommerce tab.

Specifically this could look like a 10% off or free shipping banner, an offer for customers who made a purchase in the last month, specific items of interest, for a particular region, or a combination of these, Ariel says. Visitors to a retail website will see the same or similar offers on both platforms.

Ariel tells us that Barilliance wants to extend this technology from web and Facebook commerce for other products, such as email newsletters and chat. “It’s better to keep customers happy and loyal than acquire new customers,” he says. Barilliance’s technology, then aims to convert visitors into customers via personalizing recommendations.

Barilliances’ 100-plus ecommerce customers are mainly in the United States.

“Twilight,” “Harry Potter,” Stephen King, Adele, Hyundai and More on This Week’s Top 20 Growing Facebook Pages

Page consolidations led to many movie Pages making our list of the fastest growing Facebook Pages by Likes this week. Of course there were other Pages, too. Adele, Texas Hold’em Poker, Angry Birds, Orkut and more made the list. Pages on our list this week grew from between 230,400 to2.3 million Likes. We compile this list with our PageData tool, which tracks Page growth across Facebook.

Name Likes Daily Growth Weekly Growth
1.  Stephen King 3,241,289 +643 +2,380,469
2.  Discover 773,427 +60,454 +702,436
3.  Twilight 2,714,029 +75,860 +545,230
4.  Fast & Furious 11,639,436 +16,245 +478,534
5.  Titanic 13,486,119 +57,296 +409,479
6.  Adam Sandler 25,629,171 +3,716 +374,647
7.  Saw 11,936,051 +11,138 +368,522
8.  New Moon 2,913,611 +37,757 +334,369
9.  facebook realesed the new Dislike Button™! Add it Now!! not a fake! 445,351 0 +333,025
10.  Life is Beautiful 1,716,575 +644 +299,894
11.  Te quiero ♥… Ver BIEN lejos :D 408,752 +61,101 +296,513
12.  Adele 9,199,185 +39,253 +279,559
13.  Texas Hold’em Poker 53,660,809 +35,626 +275,891
14.  Hyundai Worldwide 1,177,961 +39,770 +260,288
15.  BrahmaFla 1,224,553 +54,295 +256,522
16.  Orkut já era 408,001 +30,250 +245,287
17.  Harry Potter 37,296,621 +30,467 +238,245
18.  The Twilight Saga 26,510,277 +30,224 +231,868
19.  Angry Birds 10,417,950 +31,998 +231,595
20.  I Love My Daughter 723,308 -1,529 +230,356

Stephen King’s Page grew by 2.3 million Likes to 3.2 minion this week, but it appeared to be a consolidation. Then the credit card Discover’s Page grew by 702,400 Likes to 773,400 Likes, though that also appeared to be part of a Page consolidation.

Then there were the movies.

A few films of a series made the list with their respective Pages: “Twilight” grew by 545,200 to 2.7 million Likes, “New Moon” by 334,400 Likes  to 2.9 million Likes and “The Twilight Saga” grew by 231,900 to 26.5 million Likes. The latest film hit theaters recently and these Pages seem to be popular for that reason, and also for consolidations.

Then there was “Fast & Furious” that grew by 478,500 Likes to 11.6 million, “Titanic” with 409,500 Likes to 13.4 million, Adam Sandler’s Page with 374,700 to 25.6 million Likes, “Saw” with 368,500 Likes to 11.9 million, “Life is Beautiful” by 299,900 Likes to 1.7 million and “Harry Potter” with 238,200 Likes to 37.2 million. These Pages were the result of consolidations, as well as merchandise sales.

The rest of the list included a mix of Pages.

Facebook realesed the new Dislike Button™! Add it Now!! not a fake! grew by 333,000 Likes to 445,400 Likes, Te quiero ♥… Ver BIEN lejos :D by 296,500 Likes to 408,800 and singer Adele by 279,600 Likes to 9.1 million. Then there was Texas Hold’em Poker by 275,900 Likes to 53.6 million, Hyundai Worldwide by 260,300 Likes to 1.1 million, Angry Birds by 231,600 Likes 10.4 million and I Love My Daughter by 230,400 Likes to 723,300 Likes. These Pages promoted their products, mobile apps and other promotions.

The Brazilian beer BrahmaFla grew by 256,500 Likes by promoting football (soccer), since the company bills itself the official beer of football, ending up at 1.2 million. Then the Page Orkut já era in Brazil also promotes the idea that Orkut is over, Facebook is in, and suggests users find their Orkut friends on Facebook. It grew by 245,300 Likes to 408,000.

Inside Virtual Goods: Tracking the US Virtual Goods Market 2011 – 2012, Is Here

With an up-to-$2 billion IPO that Zynga may file in the coming weeks to fund its continued global expansion, Facebook’s migration to Credits, Google’s launch of Google+, and the continued rapid growth of in-app purchase-based businesses on the iOS and Android mobile platforms, virtual goods are impacting businesses across the media landscape. Virtual goods, and the companies that distribute them, are continuing to bring about one of the largest disruptions entertainment, communication, and e-commerce infrastructure businesses have seen in years.

Inside Network is proud to announce a new original research report by Charles Hudson and Justin Smith that presents a comprehensive examination of the size and future of the virtual goods market in the United States, entitled Inside Virtual Goods: The US Virtual Goods Market 2011 – 2012. This is Inside Network’s third annual edition of the US Virtual Good Market report. The big picture? The US virtual goods market will reach $2.9 billion overall in 2012.

Where will the virtual goods market go in 2012 and what are the biggest opportunities left unclaimed? How will existing players fare as Facebook, Apple, and Google reshape the mobile gaming landscape, and larger and more sophisticated players enter the market? Inside Virtual Goods: The US Virtual Goods Market 2011 – 2012 provides deeper insight into monetization, development, and the key questions facing the space in 2012 than you’ll find anywhere else.

Get the Annual Membership
Get Annual Membership (Includes Report + 3 Additional Quarterly Issues): $2,495
OR Buy Single Report: $995

About the Report

Inside Virtual Goods is a new report researched and created specifically for entrepreneurs, investors, and analysts interested in the growth of this exciting new category of online commerce that is fueling the growth of games-as-a-service businesses. During a research phase spanning the last few months, co-authors Justin Smith and Charles Hudson have spoken with dozens of executives and entrepreneurs from all parts of the ecosystem in order to form what we believe are the most detailed estimates, analyses, and predictions for 2011 and 2012.

We focused and organized the report around the following areas:

  1. Social Networks, Applications, and Games - The continued growth of the virtual goods market on social networks is one of the biggest stories of 2011. We delve deeply into the trends, stats, key players, opportunities, and challenges facing the space this year and next.
  2. Mobile Applications and Games – Mobile application developers that have been early adopters of the free-to-play model are have seen significant growth in 2011, making mobile the fastest-growing component of the US virtual goods market. Our study breaks down the key opportunities and challenges facing this emerging space going into 2012.
  3. Casual  and Hardcore MMOs - Developers in the MMO / MMORPG space have been among the earliest adopters of the free-to-play model, while Virtual worlds and casual MMOs continue to represent a share of the virtual goods opportunity in the United States. Our study breaks down the key trends in monetization and engagement, and the prospects for the future.
  4. Console Games – The console market continues to be one of the areas where microtransactions are establishing a meaningful foothold in the market. We explore why the model is succeeding, revenue and user trends, and the key issues facing this space as we head into 2012.

Each section contains:

  1. A brief history on the evolution and growth of this space in the US, including a description of key players.
  2. Estimates on the size of the US virtual goods market in 2011 in that area.
  3. A diagnosis of the key opportunities and issues facing the growth of that space, including our outlook and projections for 2012.

In addition, prior to delving more deeply into each market segment, we’ve provided an overview of the emerging payments ecosystem that is growing to serve these new businesses. Traditional e-commerce infrastructure providers only offer a partial solution, and the virtual goods payments layer is currently in a major state of flux. In the report, we describe the variety of solutions that have been brought to market to date, and the key challenges facing the industry from a payments perspective as a whole.

For more details, check out the full table of contents below.

The annual membership, which includes the report and three additional quarterly updates, is USD $2,495. Alternatively, you can obtain just this report for USD $995.

Table of Contents

1. Introduction

  • How We Got Here: A Brief History of Virtual Goods Worldwide
  • Defining Terms
    • Registered users
    • Active users
    • Average revenue per user (ARPU)
    • Average revenue per paying user (ARPPU)
    • How do different developers manage their businesses?
  • Growing Virtual Goods Markets in the US
    • Social Networks, Applications, and Games
    • Casual MMOs and Virtual Worlds
    • Hardcore MMOs and Free to Play Games
    • Mobile Applications and Games
    • Emerging Areas: Consoles, Subscription MMOs
  • Methodology

2. The Virtual Goods Payments Ecosystem: An Overview

  • Large Payment Platforms
  • Mobile Payment Providers
  • Offer Providers
  • Direct Payments vs Offers
  • Pre-paid Cards
  • The Migration of Facebook Credits
  • Platform Payments – Facebook, Google, and Apple
  • Managing Fraud
  • Related Companies

3. Social Networks, Applications, and Games

  • Introduction
    • The Global Rise of Facebook
    • The Virtual Currency Payment Ecosystem and the Migration to Facebook Credits
    • Increased Optimization for Virtual Goods
  • Social Networking Platforms Today
    • Facebook
    • Google+
    • Twitter
    • MySpace
    • Others
  • Significant Changes to Facebook Platform Dynamics in 2011
    • Distribution & Engagement
    • Monetization
  • Social Application and Game Genres: How Do They Perform?
    • Role Playing Games and “Hardcore” Mini-MMOs
    • Simulation and City Building Games
    • Pet Games
    • Poker Games
    • Gifting Apps
    • Arcade Games
  • Who’s Buying Virtual Goods?
    • Gender Breakdown
    • Age Breakdown
    • Geographic Breakdown
  • How Are They Spending Money?
    • Item Type Breakdown
    • Payment Method Breakdown
  • Market Size Estimate
    • Total Number of Monthly Paying Users
    • Total ARPPU Per Month
    • Total US Virtual Goods Revenues from Social Networks in 2011 and 2012
  • 2012 Outlook
    • Growth Rate
    • Major Risks that Could Hamper Growth
  • Leading Companies

4. Mobile Applications and Games

  • Introduction
    • History of virtual goods model in US
    • Major genres for free-to-play iPhone apps and games
      • Resource management and simulation
      • Platformers
      • RPGs
      • MMOs
      • Board / Casual
  • Mobile Application and Game Platforms Today
    • iOS
    • Android
    • Others
  • Mobile Application and Game Genres: How Do They Perform?
  • Analyzing the Market Opportunity
    • Total Player Base
    • ARPU
    • ARPPU
      • Distribution of monetization between virtual goods, advertising, and initial purchase of downloadable product
    • Payment methods
    • Total US Virtual Goods Revenues from Mobile Applications and Games in 2011
  • 2012 Outlook
    • Predictions and Growth Rate
    • Major Risks that Could Hamper Growth
  • Leading Companies

5. Web-based MMOs, Free to Play Games, and Virtual Worlds 

  • Introduction
    • History of free to play MMOs
    • Emergence of the free to play MMO market opportunity in the US
    • Major genres for free-to-play MMOs and hardcore games
  • Payments
  • Analyzing the Market Opportunity
    • ARPU
    • ARPPU
    • Market Size Estimate
  • 2012 Outlook
    • Growth Rate
    • Key Challenges
  • Leading Companies

6. Console Games

  • Introduction
  • Analyzing the Market Opportunity
    • Total Player Base
    • ARPU
    • ARPPU
    • Payment methods
  • 2012 Outlook
  • Leading Companies

7. Investment Landscape

  • Venture Capital
  • M&A and IPO Landscape

8. Conclusion

  • Overview: 2011 Market Estimates
  • Looking Ahead: 2012

9. Appendix: Company Index

 

About the Authors

charles-hudson-headshotCharles Hudson

Venture Partner, SoftTech VC, CEO and Co-Founder, Bionic Panda Games

Charles Hudson is a Venture Partner with SoftTech VC and the CEO and Co-Founder of Bionic Panda Games, a mobile games company based in San Francisco, CA.

Until February 2010, he was the VP of Business Development for Serious Business, a leading producer of social games. Zynga acquired Serious Business in February of 2010. Prior to Serious Business, Hudson worked at Gaia Interactive, Google, IronPort Systems, and In-Q-Tel. Hudson also founded Third Power LLC, a conference and events company that was acquired by WebMediaBrands. Charles holds an MBA and BA from Stanford University.

justin-smith-headshotJustin Smith

Founder, Inside Network

Justin Smith is the founder of Inside Network, the first service dedicated to providing news and market research to the Facebook platform and social gaming ecosystem. Justin leads Inside Network’s analyst services, manages Inside Network’s AppDataservice, and serves as co-editor of Inside Facebook and Inside Social Games. Inside Network was acquired by WebMediaBrands (NASDAQ:WEBM) in May 2011.

Prior to Inside Network, he was Head of Product at Watercooler, now Kabam, a leading social game developer on the Facebook Platform. Prior to Watercooler, Justin was an early employee at Xfire, the largest social utility for gamers, which was sold to Viacom in 2006.

Justin holds a degree in Computer Systems Engineering from Stanford University, where he was a Mayfield Fellow and a recipient of the Terman Award in Engineering.

Get the Annual Membership

The annual membership, which includes the report and three additional quarterly updates, is USD $2,495. Alternatively, you can just download this report for USD $995.

Get Annual Membership (Includes Report + 3 Additional Quarterly Issues): $2,495
OR Buy Single Report: $995

List of Related Companies: 6waves, A Bit Lucky, Acclaim, Activision, AdParlor, Aeria Games, Amazon, Applifier, Appstrip, Artix Entertainment, Bebo, Bigpoint, Blackhawk, Boku, Boomerang Networks, Booyah, Challenge Games, CrowdStar, Digital Chocolate, Digital River, Disney, Electronic Arts, Facebook, Frogster, Gaia Online, Gala-Net, Gambit, Gameforge, GMG, Google, GratisPay, gWallet, HeyZap, Hi5, IMVU, InComm, iovation, Jagex, Kabam, Kontagent, Limasky, Lolapps, Meez, Metaplace, Microsoft, MindJolt, MySpace, News Corporation, Nexon, ngmoco, Nintendo, Offerpal Media, OMGPOP, Outspark, Papaya Mobile, PaymentPin, PayPal, PeanutLabs, Playdom, Playfirst, Playfish, PlaySpan, Rekoo, Riot Games, Rixty, RockYou, Rovio, Scoreloop, Second Life, SGN, Six Degrees Games, Slashkey, Slide, SocialGold, Sometrics, Sony, Sony (Free Realms), Sparkplay Media, SponsorPay, Sulake (Habbo Hotel), Super Rewards (Adknowledge), SupersonicAds, SurfPin, Tapulous, Tencent, TheBroth, ThreatMetrix, Three Rings (Puzzle Pirates), TokenAds, TrialPay, Turbine, Viacom (MTV), Viacom (Neopets), Viximo, WeeWorld, Wooga, ZipZapPlay, Zong, Zynga

New Facebook Platform Industry Hires: Vitrue, Shoutlet, Kontagent, Wildfire and More

Vitrue hired a new Chief Revenue Officer this week, while many other companies hired sales and account staff. Then Kontagent hired a head of DeveOps.

If your company is hiring new people or making a notable promotion, please let us know. Email mail (at) insidefacebook (dot) com, and we’ll get it into our next post. Also, please note that information about most new hires, below, comes either from the companies themselves or from company updates from LinkedIn.

Looking for new opportunities? Check out the Inside Network Job Board, which shows the latest openings at leading companies in the industry.

Here’s this week’s list of hires:

Vitrue

  • Brian Blond, Chief Revenue Officer – previously worked with Moxie Software, BMC Software and Oracle.

Shoutlet

  • Greg Collins, Director of Corporate Sales – previously Americas Sales Manager at Esker, Inc.
  • Griffin Walling, Sales Director – formerly Senior Regional Sales Manager at Silverpop.
  • Matt Dolbey, Technical Support – previously Traffic and Project Manager at Broadcast Interactive Media.

Kontagent

  • Vitaliy Fuks, Head of DevOps – was Principal Software Engineer at NetScout Systems.

TBG Digital

  • Patrick Romey, Social Media Analyst – formerly Sales Support Coordinator at Bloomspot.com.

Buddy Media

  • Janice Bacuetes, Inside Sales Executive – was Sales Manager at Clover Network Inc.

Wildfire

  • Jana Janocha, Social Media Account Manager – previously was Marketing Consultant at Independent.

Efficient Frontier

  • Adam Higdon, Sales Associate – previously a Consultant at Salganik Solutions, Inc.

Who else is hiring? The Inside Network Job Board presents a survey of current openings at leading companies in the industry.

Facebook Fans Dropping Herman Cain After Election Exit

After a long stretch at the top of the new fans per day rankings on our our Inside Facebook 2012 Election Tracker, Herman Cain’s fan count is heading in the opposite direction after the announcement that he’s officially “suspending” his campaign for the GOP presidential nomination race following allegations of sexual harassment and a 13-year extramarital affair.

That leaves Newt Gingrich and Ron Paul nearly tied for the top spot of fans gained in our Elections Tracker. As of today, it looks like Newt Gingrich and Ron Paul are neck-and-neck for number of fans gained. Politicos believe the GOP presidential candidate field is narrowing to a two-man race between Mitt Romney and Gingrich. Romney is currently third in the fans gained rankings.

While Cain supporters will naturally migrate to other GOP candidates as the race draws toward a close, the Georgia businessman’s Facebook fans could still hold steady if his post-election activities draw enough attention. All Facebook reports that Cain is currently launching a website called TheCainSolutions, which is meant to be a grassroots government initiative that also continues to push his 9-9-9 economic plan. The site is currently live, although it has no linkage between it and Cain’s Facebook Page.

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Creative Circle
Los Angeles, CA

MTV K
New York, NY

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