Announcing Inside Virtual Goods: Spending and Usage Patterns of the Social Gaming Audience 2011

If 2010 is remembered as the year that games on social networks became a billion dollar business, 2011 is quickly becoming the year that the industry is starting to mature. Facebook is mandating Credits effective July 1st, creating massive changes in the monetization ecosystem, last year’s hit games are fighting for their lives, and new developers and games are climbing the leaderboards. At the same time, larger players are consolidating smaller studios and teams, and large media companies and traditional game developers continue to plot their social gaming strategies.

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That’s why we’re excited to announce today a new original study in our Inside Virtual Goods series by co-authors Justin Smith and Charles Hudson that is exclusively focused on spending and usage patterns in the social gaming market, entitled Inside Virtual Goods: Spending and Usage Patterns of the Social Gaming Audience 2011. The second annual installment of this report, it will be released on Tuesday, June 14, but is available for discount pre-order now.

Most of the studies on player spending and usage patterns in social games over the last year have actually been conducted by industry vendors. Inside Virtual Goods: Spending and Usage Patterns of the Social Gaming Audience 2011 is our exclusive independent look at the virtual goods spending and behavior patterns of social game players on Facebook — data you won’t find anywhere else.

About the Report

Inside Virtual Goods: Spending and Usage Patterns of the Social Gaming Audience 2011 gives you an inside view of the market at this critical juncture in the intersection of social networking and online games.

We have surveyed nearly 2,000 players of social games on Facebook from around the world and across the demographic spectrum. Inside Virtual Goods: Spending and Usage Patterns of the Social Gaming Audience 2011 is the most in-depth independent survey of player behavior and spending patterns in the social gaming market.

What We Cover

  1. Spending Habits and Payment Methods in Top Games – It’s easy to compare games based on audience numbers, but which games monetize better? What payment methods do players use most often in top games? How is the shift to Credits affecting player behavior? We investigate how spending patterns compare across top social games.
  2. Frequency of Play and Methods of Game Discovery - As Facebook has cut down on developer access to viral channels, designing an engaging and viral game is becoming both increasingly important and challenging. We investigate which games people play most frequently, and which methods of social game discovery are most effective for top games.
  3. Demographic Differences by Region, Age, and Gender – While the social gaming market is increasingly global, the audience is also becoming increasingly diverse by age and gender. How do different segments of the audience differ in terms of spending and usage patterns inside social games? We take an in depth look.
  4. Brand Recall for Social Games – How important are brands, and how well can users identify developers of top games? We investigate brand recall amongst social game players.

See the full table of contents below:

Table of Contents

I. Methodology and Respondents

1. Introduction
  • About Inside Virtual Goods
  • About the Authors
  • Survey Objectives
2. Research Methodology
  • Target Population
  • Respondent Acquisition Method
  • Survey Structure
  • Potential for Bias
3. Survey Respondents
  • Description of Total Respondent Population
  • Total Number of Respondents
  • Overall Breakdown

II. Overall Results

4. Favorite Game
  • Distribution of Favorite Game
  • Frequency of Play
  • Favorite Game Discovery
  • With Whom Do You Play?
  • Spending on Favorite Game
5. Payments
  • Consumer Perception of Facebook Credits
  • Frequency of Payment Methods
6. Play Patterns, Spending, and Brand Recall for Top Games
  • Frequency of Play in Top Games
  • Spending in Top Games
  • Aided Brand Recall for Top Games

7. Mobile Platform and Game Adoption by Social Game Players

III. Demographic Differences in Usage Patterns and Monetization

8. Age and Gender Differences
  • Who are the Social Gaming “Whales”?
  • Spend Across Games
  • Trends in Favorite Games by Age and Gender
  • Analyzing the Top Two Games
  • How Do Midcore Games Compare?

9. Regional Differences

  • Game Discovery and Spending
  • Favorite Game
  • Payment Types

Appendix

  • Survey Questions

More Data, More Actionable Insights

In 2009 and 2010, social games began to show what kind of value can be created on top of social networks. 2011 will be an even more important year as the industry continues to mature.

Social gaming, powered by virtual goods, is this year’s industry to watch. If you’re involved, or are considering jumping in, Inside Virtual Goods will be one of your most important tools.

One year of original data and exclusive in-depth reports delivered on a quarterly basis is $2,495 and contains:

  • A detailed overview of the current state of the industry
  • Specific estimates on market size by segment
  • Diagnosis of key opportunities and issues by segment

Get The Annual Membership

Get Annual Membership (Includes Report + 3 Additional Quarterly Issues): $2,495 $1,995 USD*


OR Buy Single Report: $995 $795 USD*

* Pre-order discount ends June 13, 2011. All pre-ordered reports will be delivered on June 14, 2011.

Although the report will not be released until next Tuesday, June 14, we are offering a special pre-order discount for those who purchase now. A one year subscription is $1,995 until June 14, at which point the price will go to US $2,495. The one year subscription includes three quarterly updates on key developments in the space, including future editions of our annual reports, Inside Virtual Goods: The US Virtual Goods Market 2010-2011 and Inside Virtual Goods: The Future of Social Gaming 2011.

Or, you can download just this report. The pre-order price is $795 until June 14, at which point the price will go to US $995.

About the Authors

justin-smith-headshotJustin Smith

Founder, Inside Network

Justin Smith is the founder of Inside Network, the first service dedicated to providing news and market research to the Facebook platform and social gaming ecosystem. Justin leads Inside Network’s analyst services, manages Inside Network’s AppData service, and serves as co-editor of Inside Facebook and Inside Social Games. Inside Network was acquired by WebMediaBrands (NASDAQ:WEBM) in May 2011.

Prior to Inside Network, he was Head of Product at Watercooler, now Kabam, a leading social game developer on the Facebook Platform. Prior to Watercooler, Justin was an early employee at Xfire, the largest social utility for gamers, which was sold to Viacom in 2006.

Justin holds a degree in Computer Systems Engineering from Stanford University, where he was a Mayfield Fellow and a recipient of the Terman Award in Engineering.

charles-hudson-headshotCharles Hudson

Venture Partner, SoftTech VC, CEO and Co-Founder, Bionic Panda Games

Charles Hudson is a Venture Partner with SoftTech VC and the CEO and Co-Founder of Bionic Panda Games, a mobile games company based in San Francisco, CA.

Until February 2010, he was the VP of Business Development for Serious Business, a leading producer of social games. Zynga acquired Serious Business in February of 2010. Prior to Serious Business, Hudson worked at Gaia Interactive, Google, IronPort Systems, and In-Q-Tel. Hudson also founded Third Power LLC, a conference and events company that was acquired by WebMediaBrands. Charles holds an MBA and BA from Stanford University.

Shakira, Beyoncé Linkin Park, YouTube, The Simpsons and Coca-Cola on This Week’s Top 20 Growing Facebook Pages

Music Pages just about took over our list of top 20 growing Facebook Pages this week, occupying 12 of the 20 slots. The remainder of the list included YouTube and Facebook, a few TV shows, Harry Potter, Cristiano Ronaldo and Coca-Cola. The Pages on our list grew from between 1 million and 2.4 million Likes, we measure the growth of Pages with our PageData tool.

Top Gainers This Week

Name Likes Gain Gain,%
1. YouTube 36,335,231 +2,437,371 +7%
2. Facebook 43,385,322 +2,249,789 +5%
3. Shakira 31,709,723 +1,910,576 +6%
4. Rihanna 35,369,725 +1,864,514 +6%
5. Eminem 38,421,560 +1,789,255 +5%
6. The Simpsons 28,449,683 +1,652,544 +6%
7. Lady Gaga 36,330,897 +1,524,035 +4%
8. Katy Perry 26,620,056 +1,512,412 +6%
9. Coca-Cola 28,776,669 +1,509,262 +6%
10. Beyoncé 22,357,915 +1,422,326 +7%
11. South Park 28,444,691 +1,326,110 +5%
12. Family Guy 31,902,867 +1,290,165 +4%
13. AKON 23,996,778 +1,249,427 +5%
14. Usher 19,573,724 +1,208,733 +7%
15. Black Eyed Peas 19,333,205 +1,129,260 +6%
16. Avril Lavigne 20,577,148 +1,109,198 +6%
17. Lil Wayne 25,695,689 +1,058,421 +4%
18. Linkin Park 29,118,054 +1,051,655 +4%
19. Cristiano Ronaldo 27,436,242 +1,042,969 +4%
20. Harry Potter 24,965,738 +1,033,571 +4%

YouTube grew by 2.4 million Likes to 36.3 million and Facebook by 2.2 million to reach 43.3 million, the pair of Pages occupied the one, and two, slots respectively on our list this week. Elsewhere on the list was Coca-Cola with a respectable 1.5 million new Likes to add to its 28.7 million; the Page features a landing tab encouraging visitors to Like the Page and frequent product-related status updates. Portuguese football (soccer) star Cristiano Ronaldo added more than 1 million Likes to his Page. totaling out at 27.4 million, talking about his professional experiences and threatening to sue media outlets for publishing photos of his son.

The only other non-music Pages on the list were TV shows and a movie. “The Simpsons” grew by 1.6 million Likes this week to 28.4 million partly because the Page involved fans in an intrigue as to whether or not two long-time characters should become a couple. “South Park” created an event for its most recent episode, which generated thousands of replies and comments; the Page grew by 1.3 million Likes to hit 28.4 million. “Family Guy” grew by just under that by just promoting the show to 31.9 million. The “Harry Potter” Page has begun a countdown to the release of the next film, supplementing the suspense with new posters and trailers; the Page added more than 1million Likes to reach 24.9 million.

The rest of the list was comprised of music Pages. A quick note, it becomes rarer and rarer not to see a musician’s Page that does not incorporate one or both of popular music apps:  BandPage by RootMusic or VEVO for Artists; the Pages below are no exception.

Shakira’s Page grew by 1.9 million Likes to 31.7 million; she’s promoting her album and releasing personalized Facebook vlogs. Rihanna was close behind with 1.8 million new Likes; she’s also promoting her songs and related products to her 35.3 million fans. Eminem’s Page grew by 1.7 million Likes to 38.4 million; he’s been promoting his album and singles with frequent updates. Lady Gaga was all over Facebook this week, resulting in 1.5 million new Likes, as she promotes her new album and its singles to her 36.3 million fans.

Katy Perry added 1.5 million Likes by promoting her album and related tour to 26.6 million. Beyoncé just released a single and is promoting her upcoming album, performed on “American Idol” and recruited 1.4 million new Likes this week to total out at 22.3 million. Akon’s 1.2 million new Likes may have resulted from his very frequent status updates and his fanbase now totals 23.9 million. Usher is currently promoting his tour and media appearances to the tune of 1.2 million new Likes to his 19.5 million fans. The Black Eyed Peas did pretty much the same thing, ending the week with 1.1 million new Likes and a total of 19.3 million.

Avril Lavigne added 1.1 million Likes to her 20.5 million total by promoting her new single on a landing tab. Lil Wayne grew his Page by more than 1 million Likes to 25.6 by updating his status frequently. Finally, Linkin Park’s million-plus new likes pushed the Page past 29.1 million as the band offered fans the chance to a free concert or place at the “Transformers” movie premiere.

New Facebook Platform Industry Hires: Deal United, Shoutlet, Votigo and More

Deal United hired a Munich-based Head of Finance, Syncapse hired a Global Head of Human Resources and Votigo brought on a VP of Business Development this week. Other hires ranged form social media management and customer support to graphic designers.

If your company is hiring new people or making a notable promotion, please let us know. Email mail (at) insidefacebook (dot) com, and we’ll get it into next week’s post. Also, please note that information about most new hires, below, comes directly from company updates from LinkedIn.

Looking for new opportunities? Check out the Inside Network Job Board, which shows the latest openings at leading companies in the industry.

Here’s this week’s list of hires:

AdParlor

Sean Stone, Account Manager – formerly a Social Media Manager at HealthGenie.ca.

Deal United

Torsten Kiedel, Head of Finance in Munich, Germany - formerly the Corporate Risk Management Advisor for the BMW Group.

Efficient Frontier

Santhosh Chandrasekharan, Associate QA Engineer – previously a student at the Vellore Institute of Technology.

Involver

Heather Collins, Customer Success Manager - formerly a middle school teacher at Palo Alto Unified School District.

Shoutlet

Charles Guevara, Senior Business Development Manager – previously a Vice President of Sales at Trunity.

Gabriel Lilly, Customer Support Representative – formerly a student at the University of Wisconsin.

Michelle Mohr, Senior Business Development Manager – previously worked as a National Sales Manager at Questex Media Group.

Spencer Thiel, Development Lead – formerly Reporting Support Engineer at Epic Systems.

Paul Velleux, Graphic Designer – formerly Web Designer at LeMans Corporation.

Social Envi

Matt Sinnott, Community Manager – formerly a Community Manager at Apple.

Syncapse

David Wexler, SVP & Global Head of Human Resources – previously worked as a Senior Director of HR & Head of HR for EA Sports Canada at Electronic Arts.

Votigo

Mark Hodson, VP Business Development - formerly worked in business development at West Coast LiveWorld, Inc.

Featured Facebook Campaigns: Subway, Samsung Televisions, Stoli Vodka, NBC & Bravo and More

Brands used health as a draw for users to Like their Pages and purchase their products this week in our featured Facebook campaigns. Subway asked users to commit to a healthy lifestyle for a chance to win cash; NBC and Bravo also tried to bring users into a healthier lifestyle. Free Samsung television products, free concerts, the creation of an alter ego and some inside scoop about an upcoming fight match round out our featured campaigns.

We’ve excerpted two of the campaigns below. You can see the full week’s coverage in the Facebook Marketing Bible, which also includes detailed breakdowns of dozens of other featured campaigns by top-performing brands and businesses on Facebook.

Subway’s Commit to Fit Sweepstakes

Goal: Page Growth, Engagement, Product Purchase

Core Mechanic: A sweepstakes on the landing tab allows users to make a commitment to be healthy for a chance to win $25,000, a Subway gift card or Champs Sports gift card.

Method: Users select what type of healthy commitment they want to make, enter their address and email, then have the chance to invite friends to enter.

Impact: In a week the Page grew from 6.6 million to 7.5 million Likes. A successful campaign with more than 1 million new Likes.

Samsung Television’s Like It, Reveal It, Win It Contest

Goal: Page Growth, Network Exposure, Product Purchase, Engagement

Core Mechanic: A weekly product giveaway that incentivizes users to invite their friends to participate and to check in on the Page regularly.

Method: The Like-gated contest from Ignite Social Media asks users to unlock a certain amount of pixels each week to reveal a photo of the Samsung Television prize for the week. Users can win instant prizes, or a grand prize.

Impact: Users enter by unlocking a pixel, thus, the more pixels unlocked the easier it is to see the prize, creating an incentive for users to share with friends. Ignite Social Media tells us that the Page has grown 12,000 new fans to 64,300 Likes in just about a two week run.

How are top brands in the industry designing their Facebook marketing campaigns? See the Facebook Marketing Bible for detailed breakdowns of dozens of Featured Campaigns by top-performing brands and businesses on Facebook.

Photos, BandPage, Videos, Pages, Chase Community Giving and More on This Week’s Top 20 Facebook Apps by MAU

Different types of video-related applications were popular on our list of growing Facebook apps by monthly active users this week, as were photo and Page tab apps. We also saw horoscope and friend apps, and the Chase Community Giving app. The apps on our list this week grew from between 347,600 to 2.7 million MAU.

The list is compiled using AppData, our data tracking service covering traffic growth for apps on Facebook, and covers those that gained the most users in the past seven days.

Top Gainers This Week

Name MAU Gain Gain,%
1. 60 Photos 9,627,573 +2,718,940 +39%
2. BandPage by RootMusic 26,867,709 +2,057,338 +8%
3. Gardens of Time 12,332,879 +1,734,785 +16%
4. Star Video 1,539,102 +1,535,333 +40,736%
5. VEVO for Artists 5,156,458 +1,284,449 +33%
6. HTML + iframe + FBML = iwipa 7,931,427 +1,143,277 +17%
7. Static HTML: iframe tabs 37,071,055 +1,117,745 +3%
8. Genç Video 1,307,910 +823,518 +170%
9. Welcome Tab for Pages 4,779,528 +744,249 +18%
10. Bubble Saga 6,037,158 +638,279 +12%
11. Chase Community Giving 1,163,103 +582,476 +100%
12. Daily Horoscope 9,054,603 +511,165 +6%
13. Diamond Dash 8,894,406 +510,197 +6%
14. Army Attack 508,800 +507,699 +46,113%
15. Yahoo! 15,059,618 +497,836 +3%
16. Welcome Tab for pages by SocialAppsHQ 4,414,157 +455,231 +11%
17. Pieces of Flair 1,111,146 +408,380 +58%
18. Auto Hustle 1,722,513 +389,325 +29%
19. Compatibility With My Friends 1,514,101 +385,296 +34%
20. OndaPix 2,978,307 +374,625 +14%

The app that saw the highest increase in MAU this week was 60 Photos, an app that saw 2.7 million MAU and allows users to rate friends’ photos, generating a feed story with a positive rating. Another photo app, OndaPix, grew by 347,600 MAU in both the United States and Mexico, publishing both a feed story and photo album after users are allowed to add designs to their own photos, or those of their friends.

Then there were all manner of video-related apps. BandPage by RootMusic grew by 2 million MAU. It is often used by bands as a landing tab featuring music videos and other information. Star Video, with 1.5 million MAU, is another video app. VEVO for Artists with 1.2 million MAU this week has been growing as a landing tab for artists’ Pages, too, by allowing them to feature their music videos on a tab. Finally, Genç Video added 1.3 million MAU this week; the app allows users to view, Like and share videos to the stream.

Page tab apps were popular again on our list.  HTML + iframe + FBML = iwipa grew by 1.1 million MAU, Static HTML: iframe tabs grew by 1.1 million MAU, Welcome Tab for Pages grew by 744,300 MAU and Welcome Tab for pages by SocialAppsHQ grew by 455,200 MAU. The apps allow users to create custom Page tabs.

The rest of the list included several types of apps.

Chase Community Giving grew by 582,500 MAU. Daily Horoscope grew mostly in Turkey by 511,200 MAU. Yahoo’s app grew mostly in the US by 497,800 MAU. Pieces of Flair grew by 408,400 MAU; the app allows users to create custom buttons/virtual gifts for their own Walls or those of their friends. Finally, Compatibility With My Friends, which publishes a photo and feed story upon calculating your relationship with your Facebook friends, grew by 385,300 MAU.

All data in this post comes from our traffic tracking service, AppData. Stay tuned for our look at the top weekly gainers by daily active users on Wednesday, and the top emerging apps on Friday.

As Zynga Looks to IPO, Its Traffic on Facebook Stays High

Most developers on Facebook have many ups and downs, with an emphasis on the downs over the last 12 months or so as Facebook has cut back on viral channels. Zynga stands out not just for dwarfing the rest of the market, but because it has managed to keep traffic so high for so long.

A look back at the past few years in AppData provides a quick explanation of Zynga’s story, that will get the attention of investors trying to decide how to value it when it reportedly files to go public later this year.

The Data Timeline

At the end of 2008, Zynga was in a pretty good position. It had figured out how to monetize through virtual goods in its first hit, Texas Hold’Em Poker. It was in the process of launching Mafia Wars and a long line of other text-based role-playing games on Facebook, MySpace and other social networks. It was on its way to dominating that category through copying the competition, then using a careful combination of aggressive viral tactics, gradual but consistently improving game quality, back-end scaling expertise to handle the incoming traffic at the right times, and everything else that would eventually become the so-called “Zynga Playbook.”

It had 23.9 million monthly active users.

(Note that you can access the full data history for Zynga and its games, in our AppData Pro tracking service.)

Almost all of its growth since then came in 2009. It moved into the simulation category with the launch of FarmVille in June of that year, with the tailwind of Facebook’s spammily-designed Twitter style of news feed pushing the game far and wide across the social network. It also had capitalized on Facebook’s increasingly sophisticated advertising tool to cheaply and effectively reach users before most other developers (or other advertisers) were. Well-timed investments into all parts of the company, including fast hiring of experienced leaders in gaming, and in business and technical fields in other parts of Silicon Valley — a story that the company hasn’t talked about much yet.

> Continue reading on Inside Social Games.

This Week’s Headlines From Across Inside Network

Here are all the latest headlines from around Inside Network this past week.

IMA LogoInside Mobile Apps

Tracking the convergence of mobile apps, social platforms, and virtual goods.

Monday, May 23rd, 2011

Tuesday, May 24th, 2011

Wednesday, May 25th, 2011

Thursday, May 26th, 2011

Friday, May 27th, 2011

ISG LogoInside Social Games

Covering all the latest developments at the intersection of games and social platforms.

Sunday, May 22nd, 2011

Monday, May 23rd, 2011

Tuesday, May 24th, 2011

Wednesday, May 25th, 2011

Thursday, May 26th, 2011

Friday, May 27th, 2011

IF LogoInside Facebook

Tracking Facebook and the Facebook platform for developers and marketers.

Monday, May 23rd, 2011

Tuesday, May 24th, 2011

Wednesday, May 25th, 2011

Thursday, May 26th, 2011

Friday, May 27th, 2011

Facebook’s New Desktop Software Team Could Build Apps to Report Media Consumption

Facebook is accepting applications from engineers to join a new desktop software team at its Seattle office. The responsibilities of the “Software Engineer, Desktop Software” position we noticed last week include creating Mac and/or Windows desktops apps and building server-side APIs.

Based on several trends and the company’s principles we believe the new team could be working to develop software that reports media usage, such as music listening or video watching habits, so that users could easily share this info with friends. It could also be working on a photo uploader, or less probably, a Facebook internet browser.

Turning Media Consumption Into Facebook Content

The social network is becoming an increasingly important part of entertainment consumption. There are reports that Facebook is working on a deep integration with music streaming service Spotify that could allow users to share music with friends, and even listen to the same song at the same time. Meanwhile, some third-party developers are experimenting with offering film rentals in exchange for Facebook Credits.

With a nearly half of the most popular Facebook Pages belonging to musicians and television shows, the service is already a key source of entertainment news. Since the entertainment people consume is a way they define their identity, desktop software that helps users publish this information could populate Facebook with compelling content without burdening users. The software could turn users into authors of entertainment content, allowing them to easily post what DVDs or video files they watch, or what songs and artists they’re listening to most.

It could function similarly to Last.fm’s scrobbler which reports listening habits from iTunes, iPods, Spotify, Winamp, VLC media player and many web music services. Desktop software could prompt users to Like the Pages of the content they consume, or persistently display there latest consumption habits on their profile. These types of posts or information could also help a user’s friends discover entertainment Pages to Like, which might help draw support for Facebook desktop software from content creators.

Other Potential Desktop Software Projects

The desktop software team could also build a photo uploader that could reduce drop off in the upload process, or allow users to automatically upload photos when they import them from their cameras.

Some third-parties have attempted to build Facebook-centric internet browsers such as Rockmelt and Wowd, but neither have managed to attain significant traction, which may indicate users aren’t in dire need of this type of solution. A browser project could require a lot of engineering resources, and with Facebook’s focus on HTML5, we don’t see this as a probable direction for the desktop software team.

Media usage scrobbling desktop software would align well with Facebook Pages for content creators, and turn entertainment into more of a two-way conversation. With users learning about music, TV, film and other content verticals from both official outlets and their friends, desktop software could make media consumption more social, and make Facebook an even more attractive place for media advertisers.

New This Week on the Inside Network Job Board: TinyCo, PopCap Games, Roblox and More

The Inside Network Job Board is dedicated to providing you with the best job opportunities in the Facebook Platform and social gaming ecosystem.

Here are this week’s highlights from the Inside Network Job Board, including positions at AdParlor6waves, Openfeint, TaggedTinyCoPopCap GamesContext OptionalRobloxPopCap Games and Kixeye.

Listings on the Inside Network Job Board are distributed to readers of Inside Social Games, Inside Facebook and Inside Mobile Apps through regular posts and widgets on the sites. Your open positions are being seen by the leading developers, product managers, marketers, designers, and executives in the Facebook Platform and social gaming industry today.

Facebook Roundup: Privacy, Europe, Mobile, Minors, Travel, Trading, Legal, Capital and Profanity

Facebook, Google Lose Mobile Patent Ruling – Wireless Ink Corp will be able to sue both Google and Facebook over alleged patent infringements related to the companies’ mobile-social services, according to a ruling in New York this week.

Facebook, Others Oppose Calif. Law – Facebook and other tech companies have been building momentum in their opposition to California’s SB 242 law that would affect consumer privacy online. In addition to Facebook signing the letter, Google, Twitter, Oodle, Identified, Zecco, and BranchOut have joined the fight against the bill.

Facebook Responds to NY Owner Claim – Facebook filed its formal legal response to New York’s Paul Ceglia, who claims he’s legally entitled to half of Facebook. In the response the company called Ceglia an “inveterate scam artist” who used “a doctored contract and fabricated evidence.”

Facebook “Not Focused” on Mobile Ads - Facebook’s EMEA Head of Mobile Partnerships Fergal Walker noted this week in London that“we are not focused on  advertising on mobile at all…Our minds are very focused on the social web.”

Industry Group Gets Into Privacy Game - Companies like Zynga, Facebook AT&T, Google, Intel and TrustE are investing money into a group, the Future of Privacy Forum, to provide developers with resources to create privacy policies in an educated way.

Zuckerberg Downplays Facebook’s Role in Middle East - Facebook CEO Mark Zuckerberg this week downplayed this social network’s role in the Middle East uprisings, saying the company’s platform was neither necessary nor sufficient for change there.

Zuckerberg Asks Europe to Relax About Privacy – Facebook CEO Mark Zuckerberg asked European leaders this week to tone down their regulation of the web, noting it could dampen innovation and governments should be investing in new technologies instead.

Zecco’s Wall Street App Allows Trading on Facebook – Zecco’s new app, Wall Street, allows users to see quotes, charts, discussions and more in real time, as well as make stock trades on the platform.

The Need for a Facebook Alternative – An interesting post on Altly notes that Facebook is not just a sterile medium, but rather, influences the way we communicate with people. This changes the way we communicate outside of Facebook too, and so, the need for a social web alternative to Facebook.

No Kids on Facebook - Facebook CEO Mark Zuckerberg assured European leaders this week that the website is not working towards opening up the platform for users under the age of 13.

Gtrot Uses Facebook for Travel - Gtrot is a new social network using Facebook data to help users navigate traveling by using their itinerary and Facebook profile to help them get advice from fellow travelers.

Facebook Helps Tornado Victims – Facebook Pages to help people in Joplin, Missouri locate missing loved ones have sprung up, attracting thousands of Likes.

Mixpanels Raises $1.25M - Mixpanel, which provides analytics solutions for companies, raised $1.25 million this week from Sequoia Capital and angel investors. The company is going to beef up its engineering team with the funding.

Milyoni Raises $3M – Milyoni, a Facebook commerce company, raised $3 million in Series A funding this week from ATA ventures and Thomvest Ventures, according to a release. The company is set to use the money to enhance social commerce products.

Half Facebook Profiles Contain Incriminating Evidence - Kaplan conducted a survey of third-year law students, finding that 49% of them reported seeing legally compromising material on others’ Facebook profiles.

About Half Profiles Contain Profanity – Reputation management company Reppler did a study, finding that about 47% of profiles contain some type of profanity.

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