Japanese Mobile Users Can Sign In to Facebook Using QR Codes

Following test appearances on other Facebook products in recent months, QR codes are starting to show up in Japan. The company has been busy localizing its mobile site, m.facebook.com, in the country, and now it is using using the “quick response” codes to let users easily sign in.

QR codes are matrix bar codes representing text, web addresses or other information, and they can be scanned or photographed, then recognized by software systems. If you’re at a store and trying to find out more information about a product you want to buy, for example, you could take a photo of its QR code using your phone then be taken to a site with more details about the item. The technology is popular in Japan, where it was invented, along with other mobile-friendly countries, but is just being picked up in the US (there’s a big pilot running in San Francisco now, for example).

For its part, Facebook has been experimenting with QR codes for months, with some basic tests appearing as early as March, and one report suggesting that Facebook could use QR codes together with its now-launched location service, Places.

Currently, the QR implementation is just focused on getting more Japanese users on Facebook, a customization that’s likely a result of the company creating a local team to build out special products for the country. The screenshots are from a local source, and the code intends to get users logging in more quickly than navigating to the URL and logging in via typing. First you generate the code, then you take a photo of it and it’ll open up the Facebook Mobile site and log you in. Due to the sensitive nature of this data, the codes expire after 24 hours.

The text from the screenshot explains more:

We’ve been working hard to make Facebook Mobile usable in Japan. There is still a long way to go but most of the basic functionality is there. Please check it out and let us know what you think.

Facebook Mobile is helpful for keeping up with your friends when you’re on the go.

Read the “auto login QR code” with your mobile phone.

http://m.facebook.com

[Button] Show auto login QR code

Do not share this QR code with anyone else — it is personalized to log you in automatically. For your protection, the QR code can only be used only once and expires after 24 hours.

Thanks to Noah Kagan for the tip.

Facebook Pushes Slight Home Page Update, Moving App Invites

As part of its broader changes to how games and other applications interact with users on the Facebook home page, third-party requests and invites are moving over to the left-hand navigation bar (we covered the bulk of the interface changes and related ads and policy updates earlier this week).

More subtly, the right-hand column of the home page is also changing slightly — here’s a quick look.

In the Requests section, users are seeing a prompt explaining “You have [#] games and application requests. In order to view them, click on Games or Applications in the menu on the left.” This is a complementary explanation to the the message that pops out to users on the left-hand side the first time they see the revised interface, explaining the changes.

Users can tell if they have pending Application or Game requests by looking for the counters in gray boxes next the corresponding bookmark in the left sidebar.

The right-side app requests prompt will likely disappear eventually, leaving users to infer that the gray counters denote pending requests on the left side. Note that unlike notifications in Facebook’s top navigation bar, the counters are only reset when requests are accepted or ignored, not when they’re merely viewed.

The current order of the side bar is: Events, “Sponsored” (ads), Requests, Questions, and “Get Connected.” Note that the Sponsored section stops showing up, apparently, if you reload the homepage over and over, quickly.

Now that Facebook has moved third party applications out of the right-hand side completely, the real estate is focused on in-house apps that the company thinks will be the most interesting to users, blended together with its interactive ads.

However, Questions is only rolling out to all US users in the coming weeks, Facebook has said — whoever doesn’t have access to questions won’t be seeing that module in the interface, of course. Also note that Questions has appeared in different positions on the right side, and as the product gets iterated upon, its position here could change further.

A New Chatroulette Competitor Appears on This Week’s List of Emerging Facebook Apps

This week’s AppData list of emerging apps on Facebook, defined as those still under a million monthly active users, has some interesting apps, but the top slots are all held by games:

Top Gainers This Week
Name MAU Gain Gain,%
1. App_2_138575656172984_7917 Madden NFL Superstars 946,835 +541,879 +134%
2. App_2_144320435592910_7250 Critter Island 976,255 +324,537 +50%
3. Original Ranch Town 798,462 +274,016 +52%
4. App_2_117771671605440_4 La Tomatina 362,796 +227,923 +169%
5. App_2_142877915739601_1727 Green Farm 219,596 +195,078 +796%
6. Original i Like Slots 511,004 +190,368 +59%
7. App_2_120495504667538_5948 People Roulette 185,432 +185,411 +882,910%
8. App_2_149314558413832_1420 小小戰爭 550,530 +181,595 +49%
9. App_2_150787614949180_7705 Candy Shop 376,427 +169,956 +82%
10. App_2_2328614625_9739 Veoh Videos 364,576 +166,776 +84%
11. Original Who Loves You Today? 688,585 +162,169 +31%
12. App_2_36706751821_9203 FantaBook 593,890 +161,967 +37%
13. App_2_147158128657168_7256 قارئ افكار الاصدقاء 182,747 +155,676 +575%
14. App_2_44856213161_1533 Cupcake Corner 366,505 +155,329 +74%
15. App_2_112594238780474_8273 Robot Unicorn Attack 336,398 +149,092 +80%
16. Original Warstorm 413,619 +148,826 +56%
17. App_2_144448922260339_1126 Chucke la taupe 371,303 +143,018 +63%
18. Original Bubble Town: Party Planet 869,627 +142,249 +20%
19. Original Who Missed You today? 598,022 +137,098 +30%
20. Original Kad Raya 762,483 +128,091 +20%

Madden NFL Superstars is the leader with over half a million new monthly active users. This game is a big deal for Electronic Arts, which has built its business on a handful of franchises like Madden. So far, the Facebook version is doing well, if not outstandingly so.

Critter Island, Ranch Town and some of the other games are also interesting; we’ll cover those in more depth over at Inside Social Games.

The first non-game app is i Like Slots, although it’s certainly game-like. This “game” is too simplistic to really qualify, though, with a three-button slot mechanism that offers wins to new players with suspicious frequency (and asks for a wall post with each one).

People Roulette is likely named after Chatroulette, the now-famous video chat app that matches random strangers. This does the same thing, except with Facebook users. People Roulette has some distance to go before it can catch vChatter, another recent take on the idea.

Veoh Videos doesn’t need much explanation: it helps users add video to their walls from Veoh, the popular video site. The app has been around for some time, but only began growin in earnest a couple weeks ago.

Finally, Who Loves You Today? and Who Missed You today? both take the same tack, reminding users of a random friend.

Facebook Engineering Explains “Worst Outage We’ve Had in Over Four Years”

Facebook was down for two and a half hours earlier today for many of its 500-some million users around the world, in what the company describes as “the worst outage we’ve had in over four years.” As part of the downtime, social plugins such as the Like button, and the developer platform, were also not accessible. The site also went down yesterday, but apparently for less time and fewer people.

As the engineering team details in a post this afternoon following the outage, a cache configuration problem cascaded into a major system failure, and ended up with Facebook having to turn off the site for many if not all users. The company tells us it doesn’t “have exact numbers, but this very widespread.” From the post:

The way to stop the feedback cycle was quite painful – we had to stop all traffic to this database cluster, which meant turning off the site. Once the databases had recovered and the root cause had been fixed, we slowly allowed more people back onto the site.

This got the site back up and running today, and for now we’ve turned off the system that attempts to correct configuration values. We’re exploring new designs for this configuration system following design patterns of other systems at Facebook that deal more gracefully with feedback loops and transient spikes.

While Facebook has had occasional site performance problems, in general it has managed to stay up for almost all users almost all of the time, with performance improving in the most recent years.

Nielsen to Gather Online Advertising Audience Measurement Data from Facebook

Nielsen Media Research plans to release a new online advertising audience measurement service, and it has secured existing partner Facebook as its first participant from which it will collect data, according to The Wall Street Journal. This online gross ratings points system would track frequency and reach, similar to Nielsen’s television ratings system.

The service may track age, gender, and possibly location of people seeing online ads in anonymous aggregate form. The results would provide advertisers with more exact measurement of who is seeing their ads, which may encourage them to shift spend towards the internet.

Nielsen would merge data from Facebook and other participating websites with its demographic panel data to create the ratings system. Marketers including Proctor & Gamble, as well as media buyer Publicis Groupe S.A.’s Starcom MediaVest have signed on as early testers for the research, according to the report. These and many others spending on advertising have been looking for better ways to measure online advertising.

While advertisers are realizing social media is an important element of marketing campaigns, the dearth of concrete metrics on reach have made some hesitant to pull dollars away from mediums like television which have more established measurement systems. Current online measurement metrics like site traffic and clicks aren’t sufficient for determining the audience of display ads.

Facebook stands to gain from Nielsen’s new rating system: third-party analysis of the company’s data, that shows results for advertisers, in turn make Facebook’s advertising products look more promising.

Facebook Not Testing Photo Tag Request

Facebook appeared to be testing a photo tag request and approval system on a small subset of users. The feature sends a request to a user each time they’re tagged in a photo, and the tag won’t appear until the user approves it. However, the feature — at least as seen in the screenshots — is an older feature, generated when someone who is not friends with you tags people in photos you own.

If someone who you’re not friends with tries to tag a photo that you own, the action will generate the photo tag request. You, as the photo owner, then sees the request in the requests page interface, and can approve or ignore it.

[This article has been updated. The photo tag request appeared to be for users you were already friends with, about your photos. That would have been a major user experience change from how photo tagging has worked to date.]

Facebook Careers Postings: Hyderabad PR, Collections, Mobile and Credits

We found some more interesting jobs being advertised by Facebook this week. If you recall, last week we wrote about Facebook’s search for a Washington, D.C. public policy manager and Questions community manager. This week, it looks like the company is starting to ramp up PR in its India office, pursue collections worldwide, further develop its mobile sites and work on the new payment platform.

Facebook advertised a Manager, Policy Communications position for its Hyderabad, India office. The job will entail working with Indian governments to articulate the company’s “mission to make the world more open and connected.” The Indian government has recently been focusing more attention on giving itself access to user data on third party services, including Research in Motion devices, Google and Skype. Facebook is no doubt looking to stay undisturbed.

A Partner Engineering, Mobile (SMS and Mobile Sites) position popped up recently. The positions notes an ideal candidate would work with marketing, product management and engineering to “drive our partner strategy and engaging directly with some of the world’s most influential mobile companies.”

Then there was the Credit and Collections Lead, a new position created to work with the corporate accounting department. This person will lead Facebook’s global customer sales credit approval, invoicing, accounts receivable, collections processes and reporting; ideally the company wants someone to “help drive the overall financial planning, communication and effectiveness of Facebook’s credit and collections team.”

On a related note, Facebook is moving to focus on its e-commerce platform. A position for a Software Engineer, Commerce Infrastructure in Palo Alto, Calif. is set to work on the company’s new platform payment system and virtual currency, Credits. The job description says Credits are “growing rapidly” and so lots of changes are coming up. Specifically the company wants the person in this position to make it easier for users to transact with platform developers and scale the backend payment processing and reporting systems.

For more jobs in the industry, be sure to check out our Inside Network Job Board.

ShopTab’s E-Commerce Facebook App: Simple and Easy to Use

ShopTab is an e-commerce Facebook application that is easy to use both from the administrator and customer end, and has an attractive, easy-to-alter interface. The app directs customers from Facebook to a company’s web site, so there’s no need to worry about extras like shipping or taxes, and purchasing the contract-free service ranging from $10 to $20 a month.

ShopTab’s online store appears on a Shop tab on a given Facebook Page and so far the app has about 76,500 monthly active users. ShopTab’s Jay Feitlinger tells us that the app is being used by big companies, such as the Coca-Cola Store, but also niche retailers. The company’s app is meant to be customizable across all business, but ShopTab also provides some custom services.

Using the app from the admin dashboard is as easy as either uploading a .csv file or uploading an item’s title, price, category, description and URLs to the product and image. Businesses using the app may only create one admin account. Feitlinger points out that ShopTab was designed specifically for ease of use and many customers set up their store in about 10 minutes.

From the customer end, the simple and attractive store calls attention with a banner that Feitlinger points out can be re-formatted to suit a store’s needs. For example, some Facebook shops add a menu to the banner while others may add a coupon. The store also has several search functions that work really well and allow for Facebook users to share items to their feed to spread the word.

ShopTab’s store, like most e-commerce apps we’ve reviewed, links items in the Facebook shop to a business’ web page, thus allowing customers to pay on a company’s web site for items they found on Facebook.

In-Depth: A Line-by-Line Look at Facebook’s Updated Platform Developer Policies

As part of its game-focused product updates, Facebook changed a wide range of policies around what developers can and can’t do on the platform. The company has broadly grouped its dozens of changes into three main areas, with the overall move being to make many more options available to developers.

The changes include new or heavily revised policies, policies that are being turned into best practices (and so are no longer required), those that are getting removed due to now-redundant language or larger product changes.

At its announcement event yesterday, Facebook executives explained that the more lenient policies are partly the result of the product changes. Because it will not show news feed stories from games to non-players, for example, it is greatly increasing the variety of news feed stories that it can show to gamers.

The documentation, which you can view in its full current form here, also has a guide that includes brief description of Facebook’s rationale for each change. We’ve organized it by type of change, below, for easier reading. Each item that has somehow been altered appears below, in bold, and is followed by Facebook’s verbatim rationale as stated in the above document; in some places, we add our own commentary, in italics.

Also, note that all document numbers below reflect the previous version of the document, from July 27, 2010. We’ve included the numbering for new or revised current policies where applicable. For each section below, the bolded text is a policy from the previous version that Facebook has made some sort of change to.

Revised Policies

V.1   You must not incentivize users to grant additional permissions or use Application Integration Points.

Facebook’s New Replacement Policy states: You must not incentivize users to use (or gate content behind the use of) Facebook communication channels, or imply that an incentive is directly tied to the use of our channels.

Our thoughts: Facebook has long been trying to crack down on this practice, as it distorts normal social interactions between players to get them playing more games, and thereby interferes with the overall Facebook experience. The effectiveness of incentives around communication channels, of course, has made these tactics a hit with developers.

The policy can be found under IV.1 now.

V.3     You must not prompt users to send invitations, requests, publish a Stream story or use other Facebook communication channels immediately after a user allows access or returns to your application.

Facebook’s New Replacement Policy states: You must not prompt new users to send invitations immediately after they connect with your application.

Our thoughts: This appears to make it easier for users to send requests and publish to the stream. Requests are now located within the left-hand navigation bar and only existing users of the app will see stream stories, so the possibility of spam is reduced.

The policy can be found under IV.6 now.

V.4 You must provide users with a “skip” button on any page where users are prompted to use a Facebook communication channel (e.g., invitations and requests) that is adjacent to and the same height and design of the send option. If a user chooses to “skip” you must not present the user with a similar prompt during that user’s visit to your application.

Facebook’s rationale: We are replacing this policy after receiving feedback that we were interfering with game design and mechanics. With the new policy, you have discretion as to where you place the skip option (e.g., right next to the send option or by using an “X” in a dialog box), but our expectation is that users are able to easily find this option. For example, an “X” in a dialog box will be sufficient, provided it is not so small that a user would have trouble finding it. In addition, a “skip” button near any send option is sufficient provided no efforts are made to hide the skip option from users. New Replacement Policy states: You must provide users with an easily identifiable “skip” option whenever you present users with an option to use a Facebook communication channel. If a user chooses to “skip” you must not present the user with the same prompt during that user’s visit to your application.

Our thoughts: Facebook is trying to ensure more flexibility for developers while continuing to prevent deceptive behavior.

The policy can be found under IV.4 now.

VI.A.1 You must not present users with the Feed form or publish a Stream story unless a user has explicitly indicated an intention to share that content, by clicking a button or checking a box that clearly explains their content will be shared.

Facebook’s rationale: We are replacing this policy after receiving feedback that we were interfering with game mechanics by creating a two-click confirmation process for applications that chose the Feed form. With the new policy, if you use the Feed form – which we encourage because it gives users the opportunity to preview and customize the content – you can present the user with the Feed form without the user first confirming that they want to share with friends. New Replacement Policy states: Users must always consent to any Stream story you post on their behalf. If you do not use the Feed form which gives users the option to preview and customize their post, you must not publish a Stream story unless a user has explicitly indicated an intention to share that content, by clicking a button or by checking a box that clearly explains their content will be shared.

Our thoughts: Similar to the V.4 change, Facebook wants to provide more flexibility to developers while still controlling for tricky interfaces.

The policy can be found under IV.3 now.

Best Practices, No Longer Policies

II.7 To change the name of your application, you must use one of the following formats for 30 days before completely switching to your new application name: “New name (formerly ‘old name’)” or “New name (renamed).” For example, “App 2 (formerly App 1)” or “App 2 (renamed).”

Facebook’s rationale: We encourage you to follow this model as a best practice for alerting users to your application’s name change, but this is no longer required under our policies.

IV.B.1 If your application contains content unsuitable for consumption by the general Facebook user base (e.g., strong language, fantasy violence, simulated gambling; see also MPAA PG-13 and ESRB Teen standards), you must describe the nature of the content in the Info section of your application’s Profile page.

Facebook’s rationale: We encourage you to follow this model as a best practice for alerting users to the nature of the content in your application, but this is no longer required under our policies.

V.5 You must not pre-select more than one person to receive information through a Facebook communication channel.

Facebook’s rationale: We encourage you to follow this model as a best practice, but this is no longer required under our policies.

Our thoughts: Mass-preselection was an early issue on the Facebook Platform. Facebook is now loosening that back up a bit.

V.6 You must only use one Facebook communication channel in response to a user’s single action.

Facebook’s rationale: We encourage you to follow this model as a best practice, but this is no longer required under our policies.

V.8 Your Application tab label must not contain a call to action (e.g., “Click Here”).

Facebook’s rationale: We encourage you to follow this model as a best practice, but this is no longer required under our policies.

VI.A.3 You must not use Stream stories as a method for users to invite friends to your application.

Facebook’s rationale: We encourage this model as a best practice, but this is no longer required under our policies. Please note that our policies prohibit you from providing users with the option to publish the same Stream story to more than one friend’s wall at a time.

Removed Policies:

I.1 You must provide a link to your privacy policy and any other applicable policies on every page of your application.

Facebook’s rationale: We are removing this policy because it is redundant to other Facebook Platform Terms and Policies, i.e., we still require developers to post a link to their privacy policy on their application or website. We’ve also added a requirement that you include your privacy policy URL in the Developer Application. When you include your application’s privacy policy URL in the privacy field, a link to your application’s privacy policy will appear on the unified data permissions dialog (http://developers.facebook.com/blog/post/378).

Our thoughts: Facebook recently added a similar change to its overarching governance documents, which are open to comment until Friday.

V.2 You must not require users to grant additional permissions or add Application Integration Points, and must only request extended permissions at reasonable times when the user engages with features that would require the use.

Facebook’s rationale: We are removing this policy in light of our unified data permissions dialog (http://developers.facebook.com/blog/post/378), which gives users transparency and control over the information they give applications or websites and provides you with a streamlined flow for requesting multiple permissions.

Our thoughts: The April changes to permissions made this line obsolete.

VI.A.5 You must not include calls to action in the body of your Stream stories (e.g., “Beat her score!” or “Can you beat her score?”). A call to action must only be presented as an action link (in line with “comment” and “like” and similar to Facebook’s stories in design).

Facebook’s rationale: We are deleting this policy after receiving your feedback that it was difficult to understand and comply with. We continue to prohibit advertisements and cross-promotion in the Stream. You have discretion in regards to your messaging provided the Stream story accurately represents actions a user has taken or content a user wants to share.

Our thoughts: This policy is not entirely removed — the point of the change is to make it easier for developers to offer calls to action that are not unwanted.

II.1 You must not confuse, mislead, surprise, or defraud anyone.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

II.3 You must not use a user’s session key to make an API call on behalf of another user.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

II.5a You must not inform a user that someone has removed the user as a friend.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

II.5b You must not track visits to a user’s profile, or estimate the number of such visits, whether aggregated anonymously or identified individually.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

II.6 You must not significantly alter the purpose of your application such that users would view it as entirely unfamiliar or different.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

II.9a Special provisions for email addresses obtained from us: a. Emails you send must clearly indicate that they are from you and must not appear to be from Facebook or anyone else. For example, you must not include Facebook logos or brand assets in your emails, and you must not mention Facebook in the subject line, “from” line, or body header.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

II.10 Jabber/XMPP support:

a. You must not pre-fill messages or otherwise act on a user’s behalf.
b. You must use the Connect-based authentication method unless your application is a standalone desktop or mobile application that does not have a Facebook application ID.
c. You must only use Jabber to enable a full chat session by providing users with the ability to send and receive messages.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

IV.A.1 Adult content, including nudity, sexual terms and/or images of people in positions or activities that are excessively suggestive or sexual;

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

IV.A.2 Obscene, defamatory, libelous, slanderous and/or unlawful content;

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

IV.A.6 Inflammatory religious content;

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

IV.A.7 Politically religious agendas and/or any known associations with hate, criminal and/or terrorist activities;

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

IV.A.8 Content that exploits political agendas or uses “hot button” issues for commercial use regardless of whether the developer has a political agenda;

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

IV.A.9 Hate speech, whether directed at an individual or a group, and whether based upon the race, disability, sex, creed, national origin, religious affiliation, marital status, sexual orientation, gender identity, or language of such individual or group;

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

IV.A.11 “Spam” or other advertising or marketing content that violates applicable laws, regulations or industry standards.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

IV.B.2 You must provide users with a way to report user-generated content and timely address any user reports.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

IV.C.2 Your advertisements must comply with our Advertising Guidelines.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

V.11 You must not set a custom privacy setting unless the user has proactively specified that they want this non-default setting.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

V.12 You can tag a photo only with the express consent of the user on whose behalf you are doing the tagging, and must only tag images when the tag accurately labels what is depicted in the image.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

VI.A.4 You must use discretion when publishing Stream stories and must not misuse the Stream by publishing an excessive amount of stories on a user’s behalf.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

VI.B.1 You must use the counter only to inform users about legitimate actions that they should take within your application, and must not use the counter for promotional or marketing purposes.

Facebook’s rationale: We are deleting this policy, because it is covered in other existing terms and policies.

————–

Facebook Terminates Its Conversion Tracking Tool for Performance Ads

Facebook has concluded the private beta of its conversion tracking tool for performance ads. A small set of advertisers had a chance to try the product which allowed them to track actions such as page views, purchases, registrations, downloads and more taken on a website after a user saw or clicked a Facebook ad. Facebook says that “We are no longer going to offer our conversion tracking beta product. While we learned a lot from the beta, our focus is not on building a full featured conversion tracking tool.”

A range of third parties provide analytics tools for advertising, Page features, applications, and more. Facebook is apparently leaving this business to them.

The Help Center document for the tool is still available, as is the Conversion Tracking Getting Started Guide. These explain how users could assign a conversion value and SKU to tracking tags and paste them into their site’s code. Users could then monitor conversion data including time between clicks or views and subsequent conversions using the Ads Manager’s Reports section.

Without the tool, though, advertisers must calculate their own ROI, or use one of many third party tools. Though some hoped Facebook would extend the conversion tracking tool to all advertisers, instead Facebook asserts it will “continue to invest in tools that help marketers better understand the effectiveness of ads that are social and include social context from friends.”

Facebook followed up saying, “We recently launched social metrics in our Ads Manager as a way of doing just that” along with Facebook Ads for Applications to help social games and other apps raise CTRs by including the names of friends who’ve recently used the advertised app. However, analytics and ad units don’t replace the conversion tracking functionality.

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