A Few More Tickets for Inside Social Apps 2010 Will Be Released Tomorrow

April 20 | San Francisco

Inside Social Apps 2010, our first conference on the future of monetization on social platforms, is coming up one week from today. We had to turn off registration over the weekend because we’re at capacity, but tomorrow at 11am US PT we’ll be making a small number of additional tickets available, so we encourage you to register then to reserve your spot.

On April 20th in San Francisco, one day before Facebook’s official “f8″ event, many of the leading developers from around the world will be gathering to discuss the future of monetization inside social apps and games on Facebook and beyond.

At Inside Social Apps 2010, executives and experts from leading social game and app developers, payment services, advertising providers, and investors will be discussing the future of virtual goods monetization in social apps and games from a global perspective. The event will be held at the Mission Bay Conference Center at UCSF, located at 1675 Owens St in San Francisco (map). The full agenda for the day is available here.

The full list of speakers at Inside Social Apps 2010 is below:

We encourage you to register tomorrow at 11 am US PT.

Inside Social Apps 2010 – April 20th in San Francisco

Three years after the Facebook Platform launched in 2007, what started out as sheep throwing and vampire biting has quickly become a profitable billion-dollar industry. Today, social games monetizing through virtual goods have quickly become one of the hottest sectors of technology and entertainment, both in the US and around the world. Where are social apps going, and who is leading the way?

Inside Network is proud to announce our first conference on the future of monetization on social platforms: Inside Social Apps 2010, happening April 20th in San Francisco, is bringing together the world’s leading entrepreneurs all in one place to discuss the future of social applications and games monetizing through virtual goods.

This will be an in-depth one day event geared toward developers on Facebook, MySpace, and the iPhone, senior executives, and investors. At Inside Social Apps 2010, founders and CEOs of the top social gaming, mobile social gaming, payments, and virtual goods infrastructure companies will be tackling the key issues facing the industry. We’re hosting it one day before Facebook’s “f8″ event in San Francisco, so this will be an excellent opportunity to learn about the key issues facing the future of the Facebook Platform and beyond before Facebook’s official event.

Register Now


Space is almost sold out, so we encourage you to register tomorrow (Wednesday) at 11am US PT.

From all of us at Inside Network, we hope to see you on April 20th in San Francisco!

Announcing the Facebook Quarterly Business Review – a New Report Tracking Facebook’s Business in Detail

We at Inside Network have been committed to understanding Facebook’s growth from its earliest days because of its extraordinary growth and potential to change the way we socialize and interact online. To further this understanding of the Facebook ecosystem, today we are proud to announce a new report on tracking Facebook’s financial growth and corporate strategy, the Facebook Quarterly Business Review, Q1 2010 Edition.

The Facebook Quarterly Business Review examines every major business change and development affecting Facebook from Q4 2009 through Q1 2010, and is only available through Inside Facebook Gold, our new data and analysis membership service specifically dedicated to tracking Facebook’s business and growth around the world.

Facebook is becoming one of the great Internet companies of our time. Whereas many companies have tried to emulate Facebook’s success, or challenge it in one geography or another, Facebook has proven that the core asset on which all of its services are built – the social graph – is much more defensible and powerful than many others once anticipated.

In 2004, Facebook started as a simple place to build your online identity and communicate with friends. In 2007, it started sharing Facebook identity and connections with application developers with the launch of the Facebook Platform. It opened those up further to the rest of the Internet – and any connected device – with the launch of Facebook Connect in 2008. In 2009, the company saw unprecedented growth – from 150 million users in January to 350 million users in December – largely driven by its mobile and international initiatives.

Where will Facebook go next?

As we enter the second quarter of 2010, Facebook stands in a unique position at the intersection of online identity and content distribution. Social media is living up to the hype by driving more traffic than search to many publishers, and developers of new virtual goods businesses are finding social platforms the best place to connect with hundreds of millions of direct-paying customers. At the same time, Facebook’s own in-house advertising platform – powered by the deep, generic identity that Facebook has built and protected for so long – is beginning to come into its own.

The purpose of the Facebook Quarterly Business Review is to bring readers up to speed on every aspect of Facebook’s business through the fourth quarter of 2009 and the first quarter of 2010.

The Facebook Quarterly Business Review is available as a part of your membership to Inside Facebook Gold. To join Inside Facebook Gold, and download the Facebook Quarterly Business Review, click here.

The full table of contents is below:



Facebook Launches Help Center to Address Concerns About Child Safety

Facebook launched a new Safety Center today as part of the company’s effort to create a more comfortable social environment, and also in response to concerns from parents, educators and law enforcement, according to its press release and a blog.

The Safety Center offers tips, answers frequently asked questions, offers advice and other general information divided into main topics: General Safety, Safety for Educators, Safety for Law Enforcers, Safety for Parents, Safety for Teens.

Facebook’s Chief Security Officer Joe Sullivan writes in a blog post that safety is Facebook’s “top priority,” and that the Safety Center was created in conjunction with the company’s Safety Advisory Board, created at the end of 2009, to present information in a way that’s easy to navigate.

The Safety Center provides content from Facebook as well as other organizations that focus on online safety, such as: Childnet International in the United Kingdom, non-profit Common Sense Media, Connect Safely, The Family Online Safety Institute and WiredSafely.

It includes content like “Addressing Personal Safety” and “Responding to Objectionable Content,” as well as information on cyberbullying, how to report pedophiles, information for parents like “How do I teach my teen to use the Internet wisely?” and “Can I ‘friend’ my teen on Facebook?”

Facebook seems to be moving to address problems that have been popping up related to safety issues on the social network. Most recently, after the death of a young girl at the hands of a man she met on Facebook, there was an outcry in the UK for the so-called “panic button” to alert authorities to potential pedophiles on the site. Facebook declined to do that, but this effort is another move intended to allay the inevitable safety concerns that arise from running a large social network.

GetJar Announces 50 Million Facebook Mobile App Downloads

Each week we usually point to the growth of Facebook’s two major smartphone apps to show the platform’s mobile growth: Facebook for iPhone has about 32 million monthly active users, while Facebook for BlackBerry has 16 million. But what about all the other phones out there? GetJar, an independent app distributor that’s partnered with Facebook, says its own app has been downloaded 50 million times in just six months.

The news is useful for helping gauge Facebook’s success on a mobile platform, because the app itself is not much more than a bookmark — although its users may not know that. When mobile users visit m.facebook.com, they’re offered an app download link that depends on their device.

Facebook then directs the non-smartphone users over to GetJar, where they download what is essentially a Facebook icon carrying a direct link to the mobile version of the site, which may be optimized for the device. Users who aren’t tech-savvy may think the app does something special, but its real benefit is to declare an intention, and create an ever-present reminder, to regularly visit Facebook on a phone.

This simple app isn’t just more downloaded than the smartphone versions, it has also grown at a faster pace. GetJar’s chief marketing officer, Patrick Mork, says the app spiked up to 1.5 million downloads in its first week. The download volume slowed only slightly after that initial rush, with over a million downloads coming in each week over the past half-year. “The app is enormously popular in Southeast Asia,” Mork told us. “And it’s also popular in the United States for Samsung, LG and other high-end feature devices.”

Although GetJar isn’t sharing any more specific stats, we can guess at how many of GetJar’s downloaders continue to use the Facebook app on a daily basis by looking at Facebook’s own stats for its mobile site, which show that almost eight million people visit on a daily basis. That’s fewer than the smartphone apps, but still a quite respectable number considering that many of the devices being used aren’t as slick and addictive as an iPhone or BlackBerry.

And GetJar’s 50 million downloads do offer more outside evidence to corroborate Facebook’s announcement that 100 million people, about a fourth of its users, are visiting through mobile devices. By partnering with GetJar, which has long expertise in delivering apps to networks across the world, Facebook gets to skip distribution hassle and focus on making a full-featured site for mobile users and other products.

Of course, the app and mobile site as they are today are just part of a broader strategy for Facebook, which we wrote about on Friday. That includes a new “Zero” text-only version of the site that carriers can give to users for free, and a long-term focus on content beyond just social networking.

Guinness Promotes New US-Specific Facebook Page By Highlighting Local Music Series

Guinness recently launched a new Facebook fan page to promote its US division, appropriately named Guinness US, and it’s now promoting the page with a campaign called the Emerging Artists Series. The new promotion is part of the overall Fortune Favors The Bold campaign, which the brand has been pushing through social media and TV spots since late last year.

The Page is following a couple trends among brands using Pages. One is that it has decided to target US users separately from its other efforts on Facebook. Other brands, notably rival brewer Budweiser, have made the same decision. The other trend is that it is trying to tie itself to up-and-coming musicians, as Levi’s, Odwalla and Microsoft have recently been doing.

The Emerging Artists Series is currently focusing on a variety of musicians from the Washington, D.C. area and is being backed by both Guinness and Marc Ecko’s Complex magazine and website. The artists range from soul singers to DJs — each artist receives a feature bio, and an events calendar highlights the upcoming appearances for the artists.

Guinness recently launched the new Facebook page dedicated to its US brand, and the Emerging Artists Series promotion is immediately visible on a The Bold Life tab that’s now its landing page. The fan page is a bit of a break from the original Guinness brand page, with more of a focus on traditionally American demographics.

While the promotion is readily visible on the complex.com site, there’s no mention of the campaign on the Guinness site. There was a post a couple of weeks ago on the original Guinness fan page alerting fans to the new US page, but there’s currently no mention of the promotion anywhere on the international Guinness page, which currently has about 77,800 fans from around the world.

Guinness’s original fan page is well-populated with videos and photos, and the administrators post regularly and respond to posts by fans. The new US page seems to be run in a similar fashion, with ongoing, engaging contests that highlight fans, and a few photos and videos from both Guinness and its fans. The Guinness US page currently has more than 3,300 fans.

The new campaign is being promoted through banner ads, such as the one on dimemag.com, an online basketball and urban lifestyle magazine,and it appears that Guinness is attempting to establish a completely unique identity for its states-side endeavors. By using this specific music series the brand seems to be targeting a more urban market for a their product, which is already wildly popular with the pub crowd.

Zynga, FC Barcelona and Food in This Week’s Top 20 Facebook Pages

Zynga’s back on top again this week on our weekly list of the top 20 Facebook Pages with the most new fans, as measured by Inside Facebook’s PageData tool. FC Barcelona’s recent win over Arsenal also added a few soccer/football-related Pages to the mix, in addition to regulars Justin Bieber and Lady Gaga, Facebook was also on the list, as was Starbucks and other food-related Pages.

Top Gainers This Week

Name Fans Gain↓ Gain, %
1. Texas Hold’em Poker 16,431,797 +600,778 +3.79
2. Mafia Wars 11,565,127 +362,550 +3.24
3. Kitkat 764,544 +299,128 +64.27
4. FaceMoods 1,748,448 +261,613 +17.60
5. The Last Song 470,419 +181,388 +62.76
6. Justin Bieber 2,663,130 +157,075 +6.27
7. The Artifice 3,485,945 +108,092 +3.20
8. Facebook 8,073,855 +104,706 +1.31
9. Lionel Messi 1,608,345 +102,382 +6.80
10. Lady Gaga 6,076,521 +94,070 +1.57
11. Facebook Site Governance 1,341,187 +93,872 +7.53
12. Mozilla Firefox 1,249,700 +88,841 +7.65
13. Ricky Martin 278,608 +80,905 +40.92
14. American Eagle Outfitters 994,185 +79,972 +8.75
15. YouTube 4,705,035 +74,741 +1.61
16. Starbucks 6,529,952 +68,281 +1.06
17. Kellogg’s Pop-Tarts 1,322,815 +58,763 +4.65
18. FC Barcelona 1,600,524 +54,477 +3.52
19. Skittles 4,192,264 +54,101 +1.31
20. iTunes 3,399,779 +52,381 +1.56

Last week Kit Kat split up Zynga’s top games, Texas Hold’em Poker (first) and Mafia Wars (second), but this week the candy’s Page was pushed down to third. Poker added almost 601,000 fans last week and is now inching towards 17 million fans and Mafia Wars added 362,550 fans with more than 11.5 million.

Trying to figure out why these Pages are so popular inevitably leads to the conclusion that the games themseles are just really popular. However, their Pages are chock full of updates, such as a recent $25 million contest on Poker and Mafia Wars status updates urging fans to invite bookmark the Page and sign up for SMS notifications. This is likely making the Pages even more popular.

As previously mentioned, Kit Kat candy bars was in third place this week, but there were no recent posts on the Page that added 299,000 fans to its base of 765,000. Maybe the Page is still getting attention because of a recent snafu with Greenpeace?

Other food-related Pages on the list this week included Starbucks at number 16, adding 68,200 fans to grow to more than 6.5 million, followed by Kellogg’s Pop-Tarts breakfast pastries which has a Page that offers free virtual stuff and is promoting pastry-themed music on the Page and Skittles at number 19, which doesn’t seem to have done anything other than grow by 28,300 on April 8, perhaps because of a Page consolidation effort.

The emoticon app FaceMoods’ Page was fourth, adding 261,600 fans to total 1.7 million, but the Page has been working hard to get there, asking fans several times in status updates (in all caps, no less) to “invite your friends to join our Page. Plus, the app recently added Twilight-themed emoticons.

Teeny bopper chick flick “The Last Song,” showed strong growth over the weekend to take fifth place, adding 181,400 fans, but growth fell flat during the week. Another teeny bopper, singer Justin Bieber, took sixth place, adding 157,000 fans to his 2.6 million fanbase, probably because he’s currently promoting his new album in magazines and on television, most notably as the musical guest on Saturday Night Live.

That which shall not be defined, “The Artifice,” was seventh this week, adding 108,000 fans to almost 3.5 million followers, amazing given that there’s still no information available about what exactly this Page is about. Its original launch date was moved to April, and then moved again to May so we’re still waiting to find out. Facebook’s Page was number 8 on the list, adding 104,700 fans to its 8 million-plus following with a jump of 62,800 on April 8, probably a Page consolidation.

Perhaps the most interesting additions to the list this week were soccer/football star Lionel Messi’s addition to ninth place and his team FC Barcelona’s spot at number 18. Tuesday Messi’s team, FC Barcelona, beat the English football club Arsenal in an impressive display of athletic prowess where he scored four goals that had commentators the world over singing his praises. Consequently, Messi seems to have added 102,400 or so fans to his Page and FC Barcelona added 54,500 or so; both have about 1.6 million fans.

Random Pages made up the rest of the list, this includes Lady Gaga adding 94,000 fans to her 6 million-plus fans (she’s currently on tour and is headlining the Lollapalooza music festival) and eleventh place’s Facebook Site Governance Page which added about 94,000 to its 1.3 million fan count (probably because of user feedback regarding new new terms of service changes). Twelfth place was occupied by Mozilla Firefox for unknown reasons; the Page added almost 89,000 fans to its 1.2 million base this week.

We saw Ricky Martin on the list again this week; the Puerto Rican singer revealed that he was gay last week, prompting a huge surge in his fan numbers. This week he added about 81,000 fans to his 278,600 but there doesn’t appear to be much activity otherwise. Following Martin was the American Eagle Outfitters Page at number 14, which added about 80,000 fans to its 994,000 base and the iTunes Page rounded out the list, adding about 52,400 fans to 3.4 million.

Does Taiwan’s Explosive Facebook Growth Mean More To Come In East Asia?

[Editor's Note: The following article, and the Global Monitor Report data it cites, are from Inside Facebook Gold, our new data and analysis membership service tracking Facebook's business and growth. In addition to monthly Global Monitor data updates, Inside Facebook Gold presents weekly in-depth analysis articles exploring the most critical developments impacting the future of the Facebook ecosystem. Click here to learn more.]

Facebook has seen tremendous growth in Southeast Asia over the past several quarters, at the expense of formerly dominant competitors like Silicon Valley companies Friendster and hi5, and locally-based networks.

The leading countries in terms of overall growth in traffic have been Malaysia, the Philippines, Thailand, and Indonesia, based on the data we track in our monthly Global Monitor Report. Notably, Indonesia is now Facebook’s number three country in the world in total audience size, trailing only the United States and the United Kingdom. And yet, Facebook has seen little growth in Japan and South Korea — two of the most lucrative markets in the region — and it is blocked in mainland China, East Asia’s largest and fastest-growing market.

One country in which Facebook has enjoyed an exceptionally meteoric rise is geographically near to these Southeast Asian growth zones but offers us a unique view on growth throughout Asia. Taiwan’s Facebook traffic and engagement are growing as fast as the most standout Southeast Asian success stories, and yet it is different from these markets in one key way. Like the island metropolises of Hong Kong and Singapore, Taiwan has adopted Facebook the way the Southeast Asian markets have. But, culturally and linguistically, Taiwan, also like Hong Kong and Singapore, remains deeply connected to East Asia.

What can Taiwan’s growth trajectory tell us about Facebook’s chances throughout both Southeast Asia and the more competitive East Asia? What opportunities does a strong Facebook-in-Taiwan presence offer for developers all over the world?

Today’s analysis draws from the most recent data available in our Global Monitor Report in order to examine what Taiwanese Facebook growth could mean for competitors, developers, and advertisers operating in that region.

Why we have chosen to highlight Taiwan

Facebook’s growth in Taiwan has actually slowed since January of this year. Why, then, is it an interesting case to study? Taiwan’s growth slowed because it grew so fast in the second two quarters of 2009 that Facebook was actually moving toward market saturation by the end of that year. There are 6.2 million Facebook users in Taiwan, out of approximately 15.4 million internet users in that country.

For a country with current total internet penetration rates hovering around 67% (similar to many other developed economies), this means that just over 40% of all internet users in Taiwan are also on Facebook. What’s more astonishing is that over 93% of them, or 5.8 million, joined the network in the last three quarters.

In short, Taiwan has become a Facebook country.

It’s not just the fact that the site has reached market saturation, however, but the rapidity with which it did so. It took a whirlwind three quarters for Facebook to jump from fewer than 400,000 total Taiwanese users in June of 2009 to its current 6.2 million. What were the factors that account for this rapid rise, and could they be replicated in Japan, Korea or mainland China (assuming Facebook were to become unblocked in that country)?

We’ve written in the past about China’s dispersed social networking landscape, and the unrealized opportunities for application developers on Chinese platforms, but less has been said about Taiwan. While linguistically and culturally closer to China than any other country, Taiwan presents a very different set of opportunities. The two cannot be confused, and yet, Taiwan does present some key insights for growth in the China market.

In many discussions related to social networks and social gaming, Taiwan is the East Asian country left out of the ‘CJK’ – it is assumed to be accounted for, and yet it’s not quite ‘China,’ ‘Japan,’ or ‘Korea.’ We would like to highlight Taiwan as a unique, and telling, hybrid that can teach us more about how the Facebook ecosystem can finally make its entry into the enticing yet out-of-reach East Asian market.

Taiwan enjoys a standard of living and economy comparable to Japan and South Korea, when adjusted for population. It shares a language with China; although the written language is Traditional Chinese instead of Simplified Chinese, the differences are not major enough to bar mainlanders from reading, creating or otherwise interacting with Taiwanese content, and vice versa. And, it and demonstrates the Facebook growth trajectory of the Southeast Asian countries of Indonesia, Malaysia, and the Philippines.

Given Facebook’s stellar growth history in Taiwan, can it be replicated elsewhere? We believe there have been two major causes behind Facebook’s rapid growth: (1) the takeoff of social games and (2) stagnant competitors.

Social gaming drives traffic growth, or traffic growth drives social gaming?

We have previously commented that while social network growth is driving social gaming growth, social games are bringing many new (and more) users to social networks. While it’s still debatable which, if either, is the causal factor, it is clear that both are following parallel growth trajectories trending steeply upward and that many new users are joining social networks and immediately engaging with games.

Meanwhile, across the South China Sea, more and more developers based in mainland China are hitting the ceiling for revenue growth in that market. Only two social networks have ‘open’ platforms that allow for third-party application development, RenRen.com and 51.com. To date, both networks exercise significant control over app distribution and growth, and command revenue shares as high as 50%.

For the ambitious, yet constrained, developers of mainland China, open networks like Facebook are looking very promising. Nevermind that Facebook doesn’t have many mainland Chinese users. Increasing numbers of China-based developers creating Chinese-language games for Facebook since mid-2009, as we discussed previously on Inside Facebook. The influx of Chinese developers launching Chinese-language games on Facebook continues, even though very few people in China can actually access the site.

In this vein, we’re seeing traffic grow for developers creating apps for Taiwanese Traditional Chinese speakers. Below are traffic numbers for Mahjong, by developer God Game, from AppData:

Other apps targeting Taiwan show up in Facebook’s app suggestions when users set their language to Taiwanese Traditional Chinese:

“Developers in the region say that nearly everyone joined Facebook in order to play games like Happy Harvest, published by 6 waves, Pet Society, and Restaurant City. We’ve heard reports of local restaurants giving out Facebook Happy Harvest coins to customers who eat there. There are relatively advanced systems for distributing virtual currency already in place, like mature mobile payments and prepaid cards infrastructure, and these are migrating to Facebook quickly as well,” is an observation that we noted in Q4 of 2009 on InsideFacebook.com that accurately sums up the developements we’re currently observing.

From both the AppData figures and anecdotal accounts like this one, we’re seeing more and more Chinese-language users engage with social games on Facebook. Facebook’s advertiser tool estimates that there are 5.1 million users in Taiwan who are using the site in Taiwanese Traditional Chinese (as differentiated from Traditional Chinese for Hong Kong). According to the advertiser tool, in Hong Kong, the other market where a form of Traditional Chinese is relevant, there are just over 1 million people using the site in Traditional Chinese for Hong Kong and around 400,000 using Taiwanese Traditional Chinese. Outside of these two markets, there are only a small handful of Traditional Chinese users in the United States and Singapore.

What this means is that when we see Facebook applications translated into, or directly developed in, Traditional Chinese — like GodGame’s Mahjong — we can be fairly certain that they are primarily meant for the Taiwan market. It is unlikely that these games were built or translated for the tiny Traditional Chinese-speaking diaspora in Facebook’s other countries. For developers from mainland China, Facebook has become an important channel to reach more monetizable Taiwanese users, who are not so far off culturally and linguistically from the users they’ve already acquired in large numbers on RenRen.com and 51.com. These Chinese developers, along with their peers based in Taiwan, are now wisely riding the coattails of the site’s explosive growth in that country.

Stagnant local competitors

Facebook is fast becoming Taiwan’s top social networking destination for another good reason — minimal competition. Its primary competitor in the market today is Wretch.cc, a local BBS service-turned-social-network started in 1999 that was acquired by Yahoo! in mid-2007.

Wretch, which started out as a photo-sharing and blogging platform, currently offers users the standard suite of social networking capabilities, with slightly increased focus on photos and dating. Wretch currently does not offer a gaming experience, but it does bolster its ads-based revenue channel via a premium ‘VIP’ tier that offers expanded storage and messaging capabilities.

Wretch is ranked as Taiwan’s number two destination by Alexa. While Alexa is an imperfect tool for web traffic measurement, it does give a general sense of where sites are in relation to one another, and is one of the few services that does so for non-U.S. destinations. Alexa ranks Facebook as Taiwan’s number three most-visited site.

Other, smaller competitors include:

* pixnet.net – photo sharing, events, blog, recipes, social / content network targeting women
* eyny.com – a BBS and yahoo-style content network (focus on news, videos, weather, etc)
* yam.com – a BBS and yahoo-style content network
* gamer.com.tw – a games network that does not focus on social games

At the same time, formerly dominant international competitors like Friendster and hi5 continue to lose ground in Southeast Asia. According to Alexa, hi5 is now trailing Facebook in Thailand, formerly a top hi5 country. In the Philippines, Facebook is now ranked as the number one most visited site, far ahead of Friendster. Likewise, competition for social networking traffic poses a weak threat to Facebook’s imminent dominance in Taiwan. As social games continue to increase in popularity, Facebook, which is the only social network with any foothold in Taiwan that also offers an accessible social gaming experience, will be well-positioned to take the lead and stay there.

Will Taiwan be Facebook’s key to the rest of East Asia?

Taiwan is one of the few non-English-speaking languages with over 30% market penetration, according to the data in the most recent Global Monitor Report. As noted earlier, when calculating for market penetration for Taiwan’s Internet-using population, this number jumps even higher to surpass 40%. To date, Taiwan, and the much smaller markets of Hong Kong and Singapore, are Facebook’s rare, but dramatic, East Asian success stories.

Although online advertising is clearly contributing, at least in part, to revenues for Facebook’s competitors in Taiwan, we believe Facebook is likely to continue earning the bulk of its advertising revenue from the U.S. and Western Europe, where it has recently invested in expanded sales and business development offices. Advertising will be a part of the value Facebook draws from Taiwan, but will likely not be the biggest revenue stream from East Asia even if the site does take off throughout the region. Instead, we believe that most of the growth we’ll see in the coming quarters will happen on the application platform.

In the developer ecosystem as it stands today, Taiwanese users are social game consumers. We’ve seen reports of games like Happy Harvest being culturally relevant even in the offline world, and we’re seeing healthy stats in AppData, our independent traffic measurement service, for games that are in Chinese only. It makes sense to us that these games are being made for, and being played by, users in Taiwan.

While Taiwan may not be Facebook’s immediate foot-in-the-door to the rest of the East Asia, it is certainly looking to be a promising opportunity for developers looking for fresh markets primed for virtual goods-based monetization in which to launch social games. Recall that China’s virtual goods industry is estimated to reach 5 billion USD by the end of 2010. Much of this impressive number is a simple factor of China’s massive population of virtual goods consumers. But, some of it is surely cultural as well.

East Asian consumers have demonstrated a familiarity with and willingness to pay for virtual goods beyond what we’re currently observing in the West. Taiwanese users are a much a part of this regional norm as Chinese users, and Taiwan’s number two social network, Facebook, is fertile ground for developers. Unlike the networks in China, Facebook is both open to 3rd party application development and provides a self-serve advertising channel for developers to promote their games to achieve massive adoption rates — and all of this is conveniently contained within the application ecosystem itself.

Taiwan represents the next easy market to enter for developers all over the world looking to break into East Asia and begin to monetize the vast Chinese-language market. Facebook will be the channel to reach that audience, and social gaming’s popularity will help to grow the channel itself too. If social games are the vector driving Facebook’s growth in Taiwan, then it’s very possible that social games could help Facebook to finally begin chipping away at the more established (and lucrative) markets in South Korea and Japan.

This article, and the Global Monitor Report data it cites, is from Inside Facebook Gold, our new data and analysis membership service tracking Facebook’s business and growth. In addition to monthly data updates, Inside Facebook Gold presents weekly in-depth analysis articles exploring the most critical developments impacting the future of the Facebook ecosystem. Click here to learn more.

Marshalls Is Nabbing Facebook Fans With Gift Card Giveaway

Discount retailer Marshalls launched a Facebook-specific promotion Thursday aimed at simultaneously promoting its merchandise and building its fan base, and it’s noteworthy for its depth and creativity.

Marshalls is promoting its Unlock Your Shopportunity application-driven contest charity on its web site and with Facebook ad buys (not homepage ads), which seems to be working, as in the time it took to write this story several thousand fans joined the Page, which now has almost 100,000. The app implements merchandise into the questions and has a countdown clock noting the days, hours, minutes and seconds until the chance to win the first prizes arrives.

Unlock Your Shopportunity runs for three weeks from April 8 – 27 and will award one grand prize of a $5,000 store gift card, one first prize of a $1,000 gift card every week and 25 gift cards of $50 each week. The app requires users to become a fan, take an easy quiz about Marshalls and, depending on the users’ score on the quiz, they are awarded a virtual key and then the Page prompts the user to publish a notification to their Wall about the promotion. To redeem the key, users must visit the Marshalls Facebook Page on specified days and “redeem” their key to see if they’ve been selected to win.

We wrote about department stores marketing on Facebook, noting that several incorporated apps and gift cards, but the Marshalls app is different for several reasons. First off, Marshalls seems to be promoting its Facebook Page a whole lot more than other companies we’ve seen, not only within Facebook with ads, but on its company web site the Facebook Page is promoted no less than three times, most prominently with a video referring visitors to Facebook for the Shopportunity promotion.

Secondly, the promotion is combined with a charity drive for Dress for Success, a group that helps disadvantaged women by providing them with professional clothing and career development to help them succeed in the workplace. Marshalls is donating $1 (up to $100,000) for every fan that earns a key by taking the Shopportunity quiz.

Finally, Marshalls’ promotion involves an active time element requiring users who have earned keys by taking the quiz to return on specified days to see if they are winners — that may or may not work out for the company. Although Marshalls sent out a note with instructions on Monday reminding users to re-visit the Page Wednesday to redeem their key, whether or not users will do it is another question. On the one hand, stringing along thousands of app users over several weeks could have advantages for the company and its fan Page, on the other hand, it could have disastrous consequences for people fully participating in the promotion. It’s an interesting idea that we haven’t seen very often as far as promotions go.

The rest of Marshalls’ Page is well done. There’s a Live Event tab for a Shopportunity event promotion in New York City, pretty regular events listed on that tab, lots of Notes are included on the Page (including the official rules for the contest), photos of merchandise make up the albums and there’s a pretty active Wall of hard core Marshalls lovers.

For more information about how to use apps, contests and other marketing strategies on Facebook check out the Inside Facebook Marketing Bible and our new service, Inside Facebook Gold.

Policy Watch: Facebook Updates Guidelines Prohibiting Low-Quality Ads

Facebook has been continuing its crackdown on questionable, if not illegal, advertising practices. Following increased enforcement against advertisers on its performance ad network in March, it made an official update to its ad guidelines terms late last week, although related enforcement appears to have begun in the past few weeks.

Most users have probably spotted some of the problematic ads before — fake dating service subscriptions, non-functional weight-loss products, fake diplomas and other riff-raff. But there are other problems to, like user data theft. Here’s an article with some good screenshots from mid-January (be sure to read the comments for various perspectives on the practice from legitimate and illegitimate affiliate marketers who run ads on the web and elsewhere).

Facebook has been dealing with advertising problems like this for years, as more and more online advertisers have moved in to its growing service. The web currently doesn’t have an effective central policing unit to stop deceptive advertisers their partners in the online advertising industry. This has allowed the a wide array of deceptive ads and privacy violations to occur. Experienced players from the web have then brought their best practices — or perhaps worst practices — to Facebook. The company has more control over its own service, of course, so it has been trying to maintain an open system will targeting problems one by one via its rules and enforcement team.

Screenshots via the aimClear blog.

As we’ve seen with its developer platform and third-party applications, Facebook has started relatively open and tightened up its approach as it has gained experience in the market. The latest guidelines changes underscore points it has basically made already, in one form or another. “Updates to the guidelines include the following themes that consistently generate negative feedback,” it says in a blog post, and here they are, as described verbatim by the company:

1. Unexpected user experiences
Ads may not generate any unanticipated user experiences, including computer performance changes, unanticipated charges, or the undisclosed use or sale of user information.

2. Unclear recurring end products
The advertised offer should directly match the service being sold, and ads should provide users with a clear understanding of that they are purchasing.

3. Unsubstantiated claims
Ads must clearly represent the offer, product or brand being advertised, and may not make unrealistic product claims or false associations with other companies, products or events.

4. Unacceptable business models
Facebook will not allow ads for products or services that rely on a business model deemed unacceptable or contrary to Facebook’s overall advertising philosophy.

Nothing shocking here, as Facebook separately required that all “advertising providers” (advertising networks active in applications) agree to similar terms, at the beginning of February. That move included prohibitions on data sharing and deceptive practices, and explictily gave Facebook deeper access to operational information about ad providers and their advertiser clients on the service.

Number 4, above, is perhaps the most interesting, because it gives Facebook a catch-all reason to shut an advertiser down. Many affiliate marketers are known for carefully skirting rules from online ad platform providers like Facebook. The company is more than ever enforcing by fiat so it doesn’t need to rationalize shutting down borderline ads for things like useless or secretly overpriced subscription services. Low quality will not be good enough, if Facebook deems the business to have no value to users.

Much of Facebook’s efforts over the years have focused on advertising networks in apps, as we’ve been covering. The most recent guidelines hit advertisers directly — we assume they apply to anyone in either Facebook’s performance system or in third-party networks. And they started in March, as we covered in more detail then, focusing in issues like data sharing. Facebook reportedly began contacting offending parties, implementing a part-human, part-software ad detection and removal system.

Since that point, some affiliate marketers have reported the cost per click (CPC) and cost per thousand impressions (CPM) prices dropping significantly (example). It’s not clear how widespread the issues have been, as Facebook doesn’t normally discuss its revenue or its advertising enforcement efforts, and the other parties involved have little motivation to share their experiences about getting busted.

[Editor's Note: For in-depth alerts on how Facebook policy changes may significantly affect your business, check out Inside Facebook Gold, our new data and analysis membership service tracking Facebook's business and growth. In addition to monthly data updates, Inside Facebook Gold presents weekly in-depth analysis articles exploring the most critical developments impacting the future of the Facebook ecosystem. Click here to learn more.]

Facebook Tests News Feed Format that Highlights Your Friends’ Comments on Shared Links

Facebook is testing out a new way of highlighting comments for items in users Top Stories news feed, according to an interface tweak spotted yesterday by Ryan Spoon of Polaris Ventures. Here’s how the new story type appears to work.

First, a mutual friend shares a link on Facebook. This generates an initial news feed story — note that shared links typically appear in the unfiltered “Most Recent” news feed, but not the algorithmically sorted “Top Stories” feed. However, when at least two mutual friends comment on this shared link, a second style of story is generated in “Top Stories.” It shows you the names of the two commenters on the post, including links to those users’ profiles. This second feed story also hides the original message that the friend who shared the link provided, although clicking on the word “link” will take you to it.

Otherwise, the two versions of the story are the same: the second feed story also will show you all the likes and comments on the original item. Here’s the screenshot of the new version:

The new interface tweak appears to be in limited testing, but is somewhat reminiscent of Facebook’s old “feed templates.” Also, we don’t know if this type of comment-driven “Top Stories” item is happening for other types of information that appears in news feeds, like event RSVPs, newly-added pages and friends, etc.

Here’s the original shared link story:

The overall reason for the change is clear, in any case. Facebook wants to make information that your friends share more prominent when your other friends find it interesting. Right now, most users appear to favor the “Top Stories” view, which means they could easily miss shared links. With this change, when your friends comment on a link, Facebook assumes that you’ll find it more meaningful, too. Assuming this is the case, the new story format will help make Top Stories more valuable to users, and to web publishers who want Facebook users sharing their links.

Ultimately, this helps make Facebook itself more useful to people, and so increases engagement and possibly other factors, like friend invites and time on site.

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