Global Social Game Publisher 6 Waves Raises $17.5 Million

Hong Kong-based 6 waves has been quietly building an empire of Facebook applications and games, and now it has just raised a $17.5 million round of funding from Insight Venture Partners, marking the latest in a growing string of large investments in social gaming on the Facebook Platform.  6 waves intends to continue expansion not just as a developer but as a full-on publisher, offering distribution and monetization services to social game developers around the world.

The company, founded by former Yahoo employees, is now one of the largest developers on Facebook, with more than 141 applications, more than 44 million monthly active users and more than 9 million daily active users, according to AppData. A year ago, it had more than 60 applications using and 22 million monthly active users; at that point, it had gotten big by creating and launching templatized apps based on what had gotten popular on Facebook. It created a mafia role-playing game called Gangster Wars, for example, then launched versions in Chinese, Spanish, German, French,Turkish, and Italian. Using its far-flung network of in-house apps, the company has spent the past year building its business around helping other apps.

What exactly does 6 Waves do? Increasingly, it is cross-promoting clients’ games by running what is essentially a cross-promotional ad network across its titles. Most large game developers have been increasingly using cross promotion to help grow their own portfolio of apps; although Zynga, SGN and others had launched similar services in 2008, they have since focused on their own games.

6 Waves doesn’t just do cross-promotions, though. It hosts developers’ games, helps them translate games to various languages, and helps games monetize. “Since we have worked on so many games,” co-founder Rex Ng tells us, “we can also provide valuable feedback to optimize their games on viral-ness, retention, and monetization. The most successful developers are those who are most adapted to Facebook in terms of social features and viral channels. These developers focus their resources and attention primarily on improving the game continuously.”

The results have been splashed across our leaderboards — both 6 Waves and some partners saw strong growth last fall with a notable surge last fall that has continued through today.

The range of gaming services provided by 6 Waves has been more prevalent on other types of gaming platforms, like ngmoco’s +Plus, Scoreloop and OpenFeint on the iPhone, and Mochi Media and Heyzap for casual Flash-based web games. Those platforms lack the social features that Facebook and other social networks offers, so these companies try to recreate them on their own. Facebook app developers, meanwhile, had so many potential users and so many viral channels that they could more easily do quite well on their own.

But social gaming has become increasingly competitive, which means 6 Waves’s services have become increasingly valuable. The biggest developers can still promote their own apps, buy their own ads, etc. even as Facebook has removed or drastically altered the viral channels that many smaller apps used to grow and monetize. With this new investment, 6 Waves is poised to reach more developers around the world.

“We started publishing for Chinese developers,” Ng says, “but we have since diversified to work with developers from all over the world. To date, we have partnered with many developers from US, Canada, France, China, Hong Kong, and Singapore, with more in the pipeline. Since our audience spans across North America, Europe and Asia, 6 waves provide a one-stop shop for developers to reach a global audience.” While Ng didn’t provide us with a client list, we’ve noted that it has worked with Asia-based developers like Volo World, maker of Medical Mayhem, and TwoFishes Interactive, maker of My Fishbowl.

Facebook is not the only focus, though, Ng explains. He also notes that country or language-specific social networks, like Mixi, Cyworld, Netlog, and Vkontаkte, “resemble the initial growth curve of Facebook.” So expect the 6 Waves to expand to social platforms beyond Facebook as well.

The company has 18 employees and is considering expansion beyond its Hong Kong home, potentially building function-specific teams in Singapore, Taiwan and the US.

TV, Movies and Haiti Influence This Week’s Top 20 Facebook Pages

It’s been a while since we’ve published the list of Top 20 Facebook Pages, but we’re back this week looking at data from last Wednesday to today.

Topping the list this week is the upcoming chick flick “Dear John,” which arrives in theaters on February 5. The movie is a love story starring two young and beautiful actors and the Facebook page has been really active, posting polls and videos, including two where the stars — Amanda Seyfried and Channing Tatum — give a direct message to Dear John Facebook fans. Facebook ads with the trailer may also have played a role in the page’s growth.

Top Gainers This Week

Name Fans Gain↓ Gain, %
1. Dear John 652,299 +487,630 +296.13
2. Chase Community Giving 1,438,516 +402,822 +38.89
3. Official Avatar Movie 976,101 +153,646 +18.68
4. ♥ Jill Scott ♥ 284,211 +150,319 +112.27
5. Jersey Shore 571,614 +140,360 +32.55
6. Big Prize Giveaways 2,799,463 +124,114 +4.64
7. The Lovely Bones 180,293 +121,712 +207.77
8. Mafia Wars 6,702,529 +113,511 +1.72
9. Glee 1,174,608 +109,451 +10.28
10. Türk Bayrağı 2,580,402 +105,471 +4.26
11. Benigno “Noynoy” S. Aquino III 411,125 +104,713 +34.17
12. Manny Villar 358,267 +90,072 +33.58
13. evian babies 415,599 +88,278 +26.97
14. The Artifice 1,857,180 +81,585 +4.59
15. Facebook 6,842,707 +78,516 +1.16
16. Krispy Kreme Doughnuts 1,276,297 +75,933 +6.33
17. Lady Gaga 4,940,640 +73,470 +1.51
18. Megan Fox 5,499,262 +70,234 +1.29
19. Doctors Without Borders/ Médecins Sans Frontières (MSF) 140,021 +68,949 +97.01
20. Justin Bieber 1,448,461 +68,247 +4.94

Chase’s Community Giving, rolling in at number two, grew likely due to the start of voting Friday for $5 million in grants for previously-nominated charities.

The Golden Globes award show was this weekend, so the accompanying hype surrounding tv shows and movies might have influenced some of the Top 20, including: Avatar (third), The Lovely Bones (seventh) and Glee (ninth). Although the two films were also in the news recently, “The Lovely Bones,” premiered nationwide in the U.S. January 15 and “Avatar,” surpassed $1 billion gross ticket sales.

Plugging Haiti disaster relief may also have influenced this week’s Top 20, as all of Facebook and the social media world was abuzz with aid for the earthquake-stricken country this week. Musician Jill Scott came in fourth and joined in on the efforts on her Facebook page, as did Lady Gaga, whose number 17 page is almost to 5 million fans.

The official Facebook page, number 15, joined in on the Haiti relief efforts this past week, too, which might have contributed to some growth. And the non-profit Doctors Without Borders landed the 19 spot, as the group has been taking donations to send more than 700 personnel to Haiti since last week’s earthquake.

Another recent charity-related Facebook trend — posting the color of bras in status updates — seemed to actually do some good as the number six spot went to the Big Prize Giveaways Facebook page, which saw an upward trend in fan growth after posting a status update on January 12, “If you posted your bra color, please post this too. Big Prize Giveaways has pledged $10,000 to Susan G. Komen for the Cure for every million fans it gains by January 31, up to $50,000!!”

Tied for 11 and 12 were two rivals for the presidency in the Philippines, a country that recently accounted for more Asian Facebook growth than any other except Indonesia. At 11 is Benigno “Noynoy” S. Aquino III, a senator and candidate from the Liberal Party, counts almost 422,000 fans on his page while rival Senator Manny Villar from the Nacionalista Party ranked twelfth , reaching 300,000 fans Friday and since has accumulated more than 368,000.

Remaining pages included: popular tv show “Jersey Shore” came in fifth; Zynga’s popular Mafia Wars at the number eight spot; Türk Bayrağı (the Turkish Flag Page) is up to almost 2.6 million fans with its patriotic page; Krispy Kreme Doughnuts landed at sixteenth, perhaps in part due to a recent Southern California donut giveaway; Megan Fox rolled in at 18 (her new ads for Armani came out last week) and musician Justin Bieber rounded out the list at 20, as his new single “Baby” hit iTunes last week.

However, It’s hard to say why evian babies or The Artifice gained so much this week.

Facebook Platform Email API Going Live Today; Notifications API Going Away in 30 Days

As we detailed last week, the new Facebook Email API for Platform and Connect application developers is going live today. In essence, this communication channel is intended to replace the Notifications channel, which will be deprecated in “approximately 30 days” (around February 19th) as the primary application-to-user communication channel on the Facebook Platform.

For more details on exactly how the integration works, see our previous post. Developers have the option to either require users to share their email address to engage with the app, or make it optional – once users have shared their email with developers, they can keep and use it forever.

Facebook is encouraging developers to use the email API in essentially the same ways they have been using notifications: for retention. “We recommend you use email to send them interesting and relevant information, like receipts for purchases they make, messages to help reactivate them if they haven’t visited your application or integration in a while, or newsletters promoting new features or contests.”

In order to promote the new API, Facebook is going to be putting a message on top of every application canvas page for the next month. In addition, Facebook is going to give users the option to deliver a Facebook-proxied email address to developers (i.e. something like “abc123@proxy.facebook.com”) in order to still get developer emails without divulging their personal email accounts, and to maintain quality control.

Of course, the bigger question for developers here is what impact the removal of the notifications channel will have, and to what extent email can replace notifications. The vast majority of developers have been using the notifications channel very aggressively to date, leading to user experience problems for Facebook and decreasing conversion rates in general.

Now that Facebook has officially launched the email sharing API, the clock is ticking on Notifications.

Oscar Mayer Using Facebook In Campaign To Feed Hungry Families

Oscar Mayer is on a mission to deliver 2 million pounds of food to families in need through its Good Mood Mission campaign, and it’s turning to Facebook to help realize that goal. The famous lunch meat brand has already committed to donating the first million pounds of food, and has pledged to donate a pound of food for each “good mood” shared through its Web site, which it is promoting through a new Facebook page.

A “mood” apparently can be whatever you’re feeling.

The brand officially kicked off the campaign yesterday in Los Angeles with a special event hosted by actress Kristen Chenowith, who is the campaign spokeswoman. Oscar Mayer is cross-promoting the Good Mood Mission through its Twitter accounts, YouTube channel, “Hotdogger” Blog, and on the ground with its fleet of iconic Wienermobiles.

The Oscar Mayer fan page has only been around for about a week — timed with the launch of the Good Mood Mission campaign — and currently has about 2,400 fans. With more than 125,000 mood comments already shared on the Oscar Mayer site, the campaign is serving to both help hungry families and drive fans to the new Facebook page. While there is a dedicated Good Mood Mission tab on the Facebook page, it’s only redirecting users to the official Oscar Mayer site, its blog and the brand’s YouTube channel. The official site does feature Facebook Connect, which should help the Facebook page continue to quickly grow.

Mobile, Games, Some Aid on This Week’s List of Top Facebook Apps By New Daily Users

It’s once again a big week for games on our list of the top gaining apps by daily active users, taken from AppData. But a mix of utilities and entertainment apps are also bringing in new users; this week, exactly half the list is occupied by a variety of non-game apps.

As always, for our coverage of the games, head over to InsideSocialGames, where we talk over trends in island retreats, pets and more. The rest, starting with top entry Birthday Cards, we chew over below. Here’s the list:
Top Gainers This Week
Name DAU Gain↓ Gain, %
1. icon Birthday Cards 2,287,296 +1,020,440 +44.61
2. icon Facebook for iPhone 12,820,766 +696,701 +5.43
3. icon Zoo World 2,109,118 +604,447 +28.66
4. icon Happy Island 2,688,890 +412,644 +15.35
5. icon Café World 10,216,904 +363,662 +3.56
6. icon PetVille 4,579,399 +347,112 +7.58
7. icon Chase Community Giving 290,167 +283,858 +97.83
8. icon Facebook for BlackBerry® smartphones 7,747,198 +282,145 +3.64
9. icon Entrevista tus Amigos 889,950 +200,295 +22.51
10. icon iHeart 2,526,843 +191,869 +7.59
11. icon Texas HoldEm Poker 5,555,997 +157,423 +2.83
12. icon Mobile 6,337,490 +156,785 +2.47
13. icon Wild Ones 244,020 +148,684 +60.93
14. icon Pet Society 4,023,533 +138,554 +3.44
15. icon Country Life 2,388,200 +127,931 +5.36
16. icon MindJolt Games 2,451,551 +123,901 +5.05
17. icon Causes 1,296,476 +110,664 +8.54
18. icon Give Hearts 832,264 +107,408 +12.91
19. icon Tiki Farm 1,115,421 +104,852 +9.40
20. icon Mafia Wars 6,068,705 +104,711 +1.73

RockYou!, the developer of Birthday Cards, is pulling off an interesting trick, and one that we’ve noted before: they’ve directly linked the app to Zoo World, the game that holds the number three spot above, to help the two apps feed off each other. With about 45 million monthly users and almost four and a half million daily users combined, the two are RockYou’s top offerings right now; with the co-distribution scheme, they may also continue to appear high in these weekly lists for some time.

Facebook for iPhone is continuing its own long tenure as a top app, while, somewhat surprisingly, Facebook for BlackBerry headed upward; it gained about 80,000 more daily users this week than last. Taken with Mobile, the three apps are consistently adding well over a million new mobile users to Facebook each week.

Next after a string of four games is Chase Community Giving, which is probably on the list for the same reason as Causes, down at number 17: the humanitarian disaster in Haiti. Actually, it’s somewhat surprising that disaster relief and donation apps didn’t post stronger gains, given the size of the catastrophe.

Even though aid organizations like the Red Cross are not known for their tech savvy, an app like Causes seems like it could have ballooned. It’s not that people aren’t interested in helping; according to Zogby, 64 percent of American adults either have given aid or plan to.

Of course, it may be that Facebook just isn’t the first place people think of when it comes to altruism, and most people know the names of aid organizations whose websites they can visit directly, like this one.

Facebook Changing Maximum Size of Photos, Profile Pictures

Facebook’s Platform team has just posted a note about a couple of potentially breaking upcoming changes to the way Facebook handles user photos and profile pictures. Here’s the upshot for developers:

1) Increased Maximum Photo Size Coming Tomorrow

Starting tomorrow, Wednesday, January 20, Facebook is increasing the maximum size of photos to 720 pixels from 604. Facebook says it is releasing this feature to a small number of users at first, but will be rolling it out to everyone over the “next three weeks.” Developers using  the photo FQL table or photos.get to return the src_big image will need to update their apps.

2) Decreased Profile Picture Size Coming Soon

Facebook also says it is changing the maximum size of profiles pictures to 180 x 540 (down from 200 x 600) “in the next few weeks.” You may need to change your apps if you are getting the pic_big image from the user FQL table or users.getInfo, or are rendering the normal profile picture with fb:profile-pic, according to Facebook.

Presentation Shows Facebook Ad Product Roadmap: Page Metrics, Real Time Ads, No Banners

A document accidentally revealed by a Facebook advertising partner in Poland provides new details on the company’s ad product roadmap.

The presentation shows it is planning to upgrade its Insights tool to allow Page owners to “track impressions and interactions against each post.” This will help Page owners more easily test and measure what sort of posts get the most response from fans, something they can’t easily do now without third party tools.

Another advertising feature is what appears to be a new way to target ads based on “real time.” Assuming this presentation is accurate, perhaps the feature is a way to target ads to people who have recently published status updates or other information? We don’t know exactly what this means, other than that it appears to be another targeting option, along with location, demographics, etc. Facebook isn’t commenting.

Finally, the presentation mentions that Facebook’s Microsoft-run banner ads are ending this quarter. From what Facebook has previously said, the statement appears to refer to Europe and other markets; banners are already gone in the United Kingdom, for example. Our understanding is that the US deal between Facebook and Microsoft is still on.

How to Protect Your Privacy with Facebook’s New Privacy Settings in 17 Easy Steps

Facebook’s new, more public privacy settings are here to stay. And there are a lot of details that you should make sure you’re clear about. Otherwise, you may be exposing (or not exposing) the information you intend to.

The company has spent a lot of time communicating about the changes, and it has also been working to upgrade its help pages so people can find exactly what they’re looking for. You may already be familiar with the settings and the changes. But this comprehensive, step-by-step guide to 17 key settings might help you quickly spot what changes Facebook has made, and what changes you should make as a result.

If you haven’t been following the changes, here’s a quick explanation of what Facebook is doing. Facebook has always had pretty strict privacy rules by default. The service originally started on college campuses, and gradually branched out and grew. Today, more than 350 million people are active on Facebook each month around the world. The company’s methods of managing privacy have changed, as well — you used to need to use your college’s email address to join, for example, and you used to need register with a regional network. Both of those features, and others, have been removed or heavily altered as the company has grown. Facebook’s overall strategic direction has been, for several years, to become more open. The latest changes pushed users to share their information more widely. Every single person on the site was asked to go through a step-by-step review of their privacy settings in early December, as we covered, with some features, like status updates marked to be open to more people than what users have have previously designated them.

Facebook also changed some information, like friends and some demographic information, to be public by default. Developers and marketers stand to benefit by being able to access Facebook data, because they can do things like tailor applications and campaigns to specific types of users. Real-time search companies, for example, could use Facebook status updates to show the latest news and the biggest trends. But users need to make all this information publicly accessible for the rest of the web to benefit.

The company has seen other companies, like Twitter, benefit from open data services, and it intends to make itself a key part of the entire web. But it needs users to make more of their data open to access this value, hence the changes. At the same time, it needs to try to preserve the privacy that many users have long found to be a key part of their reason for using Facebook in the first place. This is a monumental problem to try to solve. Facebook’s efforts have been criticized by some members of the press and privacy groups. They believed Facebook pushed too much data open without appropriate consent from users.

So here’s our list of the 17 steps to make sure you have your settings set right.

1. Editing My Privacy Settings

There are two ways to get to your privacy settings. In the upper right-hand corner of your Facebook page there’s the Settings drop-down menu that allows you to edit your Account Settings, Privacy Settings and Application Settings. Privacy may be accessed by selecting that option on this drop-down menu or clicking Manage on the Account Settings option for Privacy.

How you choose to set your Privacy Settings depends largely on who you are and how you want others to know you. For many professionals, or aspiring ones, keeping private thoughts and moments of bad judgment out of the claws of the Internets’ cache is extremely important. Whereas for others, either meeting people or getting your name out to as many people as possible is more important than privacy. In either case, Facebook’s new privacy settings are capable of serving your needs in very specific ways, with some fine-tuning.

2. What’s Not Private

It’s important to understand what information Facebook considers public, according to their new privacy policy, “Certain categories of information such as your name, profile photo, list of friends and pages you are a fan of, gender, geographic region, and networks you belong to are considered publicly available to everyone, including Facebook-enhanced applications, and therefore do not have privacy settings.”

Facebook points out that, with your Privacy Settings, you can limit how easy this information is to find.

However, minors are automatically restricted by Facebook, and allowed only to share with friends, friends of friends and verified networks.

3. My Profile Information

You do control who sees other things, such as: Status updates, Website, Education and Work, Videos, Links, Photos, About me, Birthday, Hometown, Religious and political views. It’s really personal preference what you make public here, although you might want to uncheck birthday to safeguard against things like credit card fraud, as your birthday is often part of the security questions for your bank, credit card and phone accounts. Just select your preferences by checking or checking the boxes and saving your changes.

To protect your Profile Information, select Privacy Settings from the Settings drop-down  menu on your homepage and then click to the Profile Information section.

Once there, you have the option to alter the privacy settings of the About Me, Personal Info, Birthday, Religious and Political Views, Family and Relationship, Education and Work, Photos and Videos of Me, Posts by Me, Posts by Friends and Comments on Posts.

Your choices for privacy settings are: Everyone (literally everyone, including Google and other search engines), Friends and Networks, Friends of Friends, Only Friends and Customize. The Customize option allows you to include or exclude particular networks, or people, which could be particularly useful if you’re in a situation where you share Facebook with co-workers or family.

4. My Contact Information

The Contact Information section gives you the option to limit who can see you: IM Screen Name, Mobile Phone, Other Phone, Current Address, Website, Hometown, Add me as a friend, your email address and who can message you on Facebook. Depending on your needs, select whether you want to share with Everyone or Only Friends.

Account Settings, on the Settings drop-down menu, gives you the option to change everything from your contact information, to what networks you’re in, to what notifications you receive from Facebook and even how you make payments on the site.

5. Who Can See Me?

The Settings tab includes all your basic info; you can control who sees your name on a Facebook search by clicking on Name, where you can decide to enter an Alternate Name, show only part of your name or display your name in your profile and search results. If you don’t want your name shown, uncheck the box.

6. My Email and Linked Accounts

Which email you use is another option on this page, depending on your privacy needs, it might be savvy to use an email you don’t mind sharing with the world to, or one that you want everyone to have. You may also sync your Facebook account with your other accounts in the Linked Accounts section here.

7. Ads with My Name and Photo

Finally, the Facebook Ads tab in this section is another area for you to gain better control over your identity by deciding whether or not Facebook and third party platforms may use your name, actions and likeness in ads within Facebook to people in your network.

There are two places you can choose to opt out of this.

At the top of this page is a drop-down menu asking you to “Allow ads on platform pages to show my information to,” prompting you to choose whether you want to do so to only your friends or no one. Facebook explains to you here that, as of now, the site does not allow third party applications or ad networks to use your name or picture in their ads. The selection you are making here, either No one or Only my Friends, will be used if and when this is allowed. After making a selection, save changes.

Another drop-down box further down the page asks you elect whether or not you want Facebook to use your name and likeness in Facebook ads, which it explains are sometimes paired with social actions (like becoming a fan of something), but it points out that these ads are only displayed to your confirmed friends. If your photo is used, it will be your profile photo, and Facebook points out that they don’t sell your information to advertisers. Your options here are Only my friends and No one, once you make a selection, save your changes.

8. My Photos

Profile photos were part of Facebook’s new privacy changes, as they were made public by default under the new policy, but you may select different privacy settings for each of your photo albums, photos, and videos you’ve been tagged in by selecting Privacy Settings from the main drop-down menu and selecting Profile Information.

Settings range from everyone to only your friends to your network friends of friends, and here you change your settings according to your privacy needs in the drop-down menu and save them.

Some users have noted what appears to be a bug where photo albums are made more publicly accessible than users had set them to.

9. My Wall

Allowing friends to post to your Wall is another personal choice, easily made by checking or unchecking the indicated box, and gain added control by creating lists (see below).

10. Hiding My Friends

One of the outcries after Facebook’s new privacy setting went into effect was the inability to keep your list of friends off of your profile. Consequently, Facebook modified the policy and as of December 10, 2009 there’s an option to hide your friends so they “won’t appear on your profile regardless of whether people are viewing it while logged into Facebook or logged out.”

To hide your friends, click on the pencil icon in the top right corner of the Friends box on your profile, uncheck the “Show my friends on my profile” box to prevent your list from appearing on your profile.

11. Making Lists to Restrict Access

Another way Facebook has previously given users control over who sees your information is the creation of friend lists. You can create lists and restrict access to your page to people on a given list. To do so, click on the Friends menu at the top of your home page and either click on the Create link on the left-hand side of the screen or the Create New List button at the top of your list of Friends. A pop-up window appears asking you to select the friends to add to the list and also name it.

To take this list and restrict access to its members, select Privacy Settings under the Settings drop-down menu, click on Profile Information and then select Customize as an option for one of the options, type in the name of your list in the box that says “Hide this from,” and you’ve restricted the entire list from seeing your information.

12. Blocking People From My Profile

Of course if there’s a person you don’t want to see your Facebook page at all, you can always block them completely by selecting Privacy Settings from the Settings drop-down menu and clicking on Block List. Note, though, that while friendships/relationships on Facebook will be removed when you block someone, they may still use some apps that you do, be fans of the same things, etc., so you may still have some communication with them that way.

13. What My Friends Share About Me

Some of the worst privacy breaches can happen when your friends share information about you on Facebook. But, there is a way to control for this with Facebook’s privacy settings.

To change this, go to the Applications and Websites options under the Privacy Settings menu, where you have the opportunity to check or uncheck boxes which delineate your boundaries allowing your friends to publish information about you on Facebook. Again, depending on your professional, friendship or familiar preferences, this is a chance for you to gain greater control over your online persona.

Under the Notifications tab you have a chance to be notified when others post photos or videos of you, or comment on them. If you’re concerned about this being done without your knowledge, you can elect to be notified about it, along with other notifications such as if someone confirms you as a friend or comments on a link you posted by checking or unchecking the corresponding boxes and saving your changes.

14. Searching for Me on Facebook and the Internet

If you’d like to take your control over who can find you on Facebook to the next level, you may also decide who on Facebook, as well as the world — as in Google — can see about you. The Search options under the Privacy Settings menu allow you to opt-out of public searches on services like Google by checking a box and adjust your privacy settings within Facebook via a drop-down menu ranging from Everyone to Only Friends.

You have the option to see a preview of what your information looks when you allow yourself to be searched.

15. My App Privacy

Editing the privacy settings of the apps on your Facebook profile is another way to protect your privacy, given that most apps access the information on your profile as a condition of use. Select Application Settings from the Settings dropdown menu or go to the Applications and Websites section of Privacy Settings in the same dropdown menu to edit these settings.

As with most privacy settings on Facebook, when you click on Edit Settings of a particular application you may decide who you want to see your activity within that app, which in this case includes items like your Notes and Wall. To edit SuperPoke, for example, click on Edit Settings and decide who you want to see your activity there: Everyone, Networks, Friends of Friends, Friends or Only Me.

In the Applications and Websites menu under Privacy Settings you can click on the Learn More button to find out what Facebook says you share with, potentially, the world when you access and app or other web sites.

Specifically, “When you visit a Facebook-enhanced application or website, it may access any information you have made visible to Everyone as well as your publicly available information. This includes your Name, Profile Picture, Gender, Current City, Networks, Friend List, and Pages. The application will request your permission to access any additional information it needs.”

The page prompts you to edit your privacy settings after reading.

16. Blocking an App

On this page you may also Edit Blocked Applications, which essentially does what it says: blocks apps from your page. This is an option than can also be accessed on the Requests page, and comes in handy on the twenty-seventh request to join Mafia Wars, for example.

In this vein, if you have a friend who uses every single app on Facebook and wants you to as well, you have the option to Ignore Application Invites from certain friends, an option also available on the Requests page, located in the upper right-hand side of your homepage.

17. Deactivating Your Account

And for those of you who are done with Facebook — literally — there’s the Deactivate option for your account, found under Account Settings, although simply clicking on deactivate will not erase your account.

First, Facebook will beg you to stay, reminding you with photos and requests that you have friends who will “miss you” and ask you to send them a message before erasing your account. There’s also a survey asking you what your dissatisfaction with the service was.

Conclusion

To conclude, the privacy settings on Facebook are somewhat confusing, in part because there are multiple places to edit the same settings. But, it’s also worth noting that Facebook continually redesigns its interface and likely will re-arrange some of the locations for privacy settings.

It’s worth taking a look to ensure that you’re getting exactly what you want out of Facebook— whatever that may be.

Gym Chains Use Facebook to Capitalize on New Year’s Resolutions

As 2010 gets underway, so does the pursuit of perhaps the most popular New Year’s resolution of all: to get in shape. Consequently, several major gym chains have seen an uptick in traffic to their Facebook pages this month, so we figured it would be a good time to look at a few of them and see the strategies they’re employing to capitalize on that traffic.

The four gym pages reviewed — Gold’s Gym, Bally Total Fitness, 24 Hour Fitness and Life Time Fitness — are U.S. chains with locations across the country.

Pages generally conveyed the same message but the specific differences in how each used Facebook to engage users was important, especially when it came to the apps they promoted. These pages emphasized special deals, highlighted how their gym fit a user’s needs and pushed users towards their primary pages in fun and interesting ways and the apps gave users a measurable feel for how much the gyms would care about their fitness.

Gold’s and Bally prominently promoted Facebook on their main sites and 24 Hour Fitness promoted Facebook at the bottom of the page; Facebook was difficult to find on Life Time Fitness’ page. For reference, the number of fans, approximately: 24 Hour Fitness 41,100, Gold’s Gym 32,800, Life Time Fitness 14,800 and Bally Total Fitness 9,300.

Each page had the same basic info: membership, events, locator, a Wall where fans shared info, Photos including tours of some facilities, member success stories, including a place to upload your own story on Bally’s page.

Apps

Several of the gyms featured workout-related apps on their Facebook pages on tabs and boxes that performed an array of functions; Life Time Fitness did not offer an app, but did stress the use of Foursquare for its members when they’re at the gym.

Bally’s “What Gym Personality Are You?” quizzes the user with fun questions about food, music and workout preferences, suggesting inviting friends to the quiz and then requesting you to publish the results on your wall — potentially moving some traffic to the Facebook page if quiz results are published to the stream, or the user adds a Bally badge or becomes a fan. But, the app doesn’t retain the user’s interest after the quiz and likely wouldn’t continue to generate traffic.

Gold’s Gym and 24 Hour Fitness invested much more in their apps.

Gold’s “My Strength” is a fairly basic app that helps you create a fitness goal with specific numbers (e.g. minutes, pounds), share that goal with your Facebook friends and log your progress by uploading a photo, friending users with similar goals and recruiting “supporters” for your fitness goal. Gold’s Gym also offers “Tough Love,” an app similar to “Super Poke,” in which the user selects different types icons, such as a six pack or pep talk, to send to their friends’ Walls, an app that could likely be used repeatedly and continue to create traffic.

However, the most comprehensive and engaging app was 24 Hour Fitness’ “Get Fit Motivator.”

The app allows users to choose general goals such as, “Get Bikini Ready” or “Tighter Abs,” select a target date, set up goal reminders, commit to the goal by sharing with friends, find a mentor from among 24 Hour Fitness’ trainers on Facebook and create a step-by-step plan of your own, or select one already created.

Get Fit Motivator also includes a journal, allows you to post photos of your progress and includes a graph representing the user’s progress. One may also have more than one goal at a time that you can share with your friends by placing a box on your profile page.

In other words, it’s an application that reminds you and your friends it’s there, encourages journaling, gives you a visual reminder of your progress and fosters community involvement, all things that contribute to one user coming back to the app, if not anyone in the user’s network.

Free Passes and Specials

All four gyms had a free 7-day pass deal for people to try out their facility and by and large this feature was included as a tab on each page, with the exception of Bally, which hid this feature as a box at the bottom of its profile page. Facebook users go to the gym’s primary page after clicking on the offer and are prompted for personal information to obtain the free pass. Such offers are a good way to build up traffic on the main site, as well as get people in the door to sign them up for service contracts.

24 Hour Fitness takes this to the next level, explicitly stating on their Facebook page that members who become fans of the page are eligible for “exclusive content and cool offers,” for example recently holding a contest for nine fans on January 13 for ten free personal training sessions with the winners selected at random from the Wall. In that contest, though, it required users to post to the Page’s wall, which appears to be a violation of Facebook’s guidelines.

Last Week to Pre-order Inside Virtual Goods: The Future of Social Gaming 2010

2009 will be remembered as the year that casual gaming stormed social platforms and changed the way millions of people socialized with friends online. With an up-to-$400 million acquisition of Playfish by Electronic Arts, hundreds of millions of dollars in venture investments, and some of the highest engagement numbers that online entertainment has ever seen, social games are now impacting businesses across the media landscape. It’s become clear that there are substantial opportunities for social game developers with virtual goods revenue models, but the market is still evolving rapidly.

Get the Annual Membership
Get Annual Membership (Includes Report + 3 Additional Quarterly Issues): $2,495 $1,995 USD*
OR Buy Single Report: $995 $795 USD*

* Pre-order discount ends January 25, 2010. All pre-ordered reports will be delivered on January 26, 2010.

That’s why we’re excited to announce a new exclusive original research report with co-author Charles Hudson in our Inside Virtual Goods series that is exclusively focused on the future of the social gaming market, entitled Inside Virtual Goods: The Future of Social Gaming 2010. It will be released on Tuesday, January 26, but is available for discount pre-order for the next 7 days.

How big is the market, and where will social gaming go in 2010? How will existing players fare as Facebook shifts the social gaming landscape, and larger and more sophisticated players enter the market? Inside Virtual Goods: The Future of Social Gaming 2010 provides deeper insight into social game monetization, development, customer acquisition, and the key questions facing the space in 2010 than you’ll find anywhere else.

About the Report

Inside Virtual Goods: The Future of Social Gaming 2010 gives you an inside view of the future at this critical juncture in the intersection of social networking and online games.

We have compiled months of original research from dozens of top executives and entrepreneurs from all parts of the social gaming ecosystem to produce eye-opening source data and analysis that is not available anywhere else. At over 80 pages, Inside Virtual Goods: The Future of Social Gaming 2010 takes the closest look at the present state of social games and the future of what’s shaping up to be a very fundamentally strong and profitable industry.

What We Cover

  1. Emerging Social Game Development and Studio Models – There is an emerging consensus around how social game developers are choosing to organize themselves for game development. How do small, medium, and large developers organize their teams? What do development cycle times for original titles and “expansion packs” look like? What is the role of testing and metrics in the development process?
  2. Social Game Design and Mechanics – The emergence of a few key game genres with proven mechanics and monetization have spawned dozens of fast followers. Understand how publishers are continuing to innovate as we head into 2010.
  3. Monetization Data and Payment Trends – Now that developers have proven the virtual goods model, what are ARPUs really like for different game genres? What is the lifetime value of users, and how long do players stick around? We take an in depth look at monetization methods and rates, and shed light on where payments are headed in the coming quarters. One more note on monetization – you may be wondering about everything you’ve heard about offers and alternative payments for virtual goods. We cover:
    • The offers ‘scandal’ and what will it mean going into 2010
    • Changes that advertisers and payments companies have – and haven’t – made
    • How both direct and alternate payment methods are most likely to grow or contract in the coming year.
  4. Customer Acquisition and Marketing Trends – As the social gaming landscape has evolved over the past two and a half years, so have the ways that developers acquire and retain new users. How have user acquisition costs changed, and what do Facebook’s changes spell for the future of the marketing funnel? We take an in depth look at data and trends.
  5. Facebook’s Platform Changes, Credits, and What’s In Store for the Future – Just when social game developers were settling in, Facebook announced major adjustments that will dramatically alter the way social games reach users through Facebook. Continued change is likely – what will it be, and how will it impact the industry? In addition, as Facebook rolls out its much-discussed Credits currency, how will monetization and the payments landscape be affected? Finally, will we see another dominant platform emerge? Our overview covers these developments, their impact on the industry, and what else is in store.

What you get

In addition to our deep dive into key aspects of the social gaming ecosystem, the report also offers extended coverage on:

  • A brief history on the evolution and growth of this space in the US, including a description of all key players and how they rose to the top.
  • Total social gaming market size estimates for 2010, including estimates on the “big three” developers.
  • Our take on the key issues facing the growth of social gaming, including our outlook and projections for 2010.

See the full table of contents below:

Table of Contents

Section I: Overview

1. The Evolution of Social Gaming

  • What is Social Gaming?
  • Why do Social Games Work?
  • A Brief History of the Major Eras in Social Gaming
    • Era I – The Virality Era
    • Era II – The Emergence of Paid Distribution
    • Era III – Rise of the Big 3 and the Network Model

2. Social Game Development and Design Processes

  • Studio Composition
    • Small Developers
    • Medium and Large Developers
  • Platform Services
  • Development Cycle Time
    • Expansion Packs
    • True Serial
  • Developing Franchise Titles
  • Role of Testing and Metrics
  • Multi-platform Development

3. Social Game Design and Game Mechanics

  • Emergence of Key Genres
  • Fast Followers vs Innovators
  • Templates / Engines
  • Intellectual Property
  • Barriers to Entry

4. Monetization

  1. How do social games monetize?
    • Virtual Goods
      1. Functional Virtual Goods
      2. Decorative Virtual Goods
      3. Consumables
    • Advertising
      1. Sponsorships
      2. White Label Games
      3. Branded Virtual Goods
  2. Monetization Rates
    • How do social game developers manage their businesses?
      1. Social RPGs
      2. Farm Games
      3. Pet Games
      4. Aquarium Games
      5. Poker Games
      6. Flirting Games
      7. Arcade Games
    • Monetization rates of key social game genres
    • How has monetization changed over the last year?
  3. Consumer Demographics
  4. Payments Breakdown
    • Understanding Offers and the Offer Controversy
      1. The Offer Controversy
      2. Offers in Social Games
      3. Increased Competition
    • Mobile and Alternative Direct Payments
      1. Large Payment Platforms
      2. Direct Payments vs Offers
      3. Direct Payments Breakdown in Social Games
    • Direct Payments
      1. Mobile Payments
      2. Pre-Paid Cards
      3. New Payment Providers
  5. Lifetime Value of Social Game Players (LTV) – What do we know?
    • How long do players stick around?
    • When in their lifecycle do users monetize best?
    • Seasonality and monetization lifecycles in social games
    • Banner advertising’s role

5. Customer Acquisition and Marketing

  • The Rise, Fall, and Re-rise of Viral Acquisition
  • Cross Promotion
  • Paid Acquisition
    • Facebook Ads
    • Third-party Facebook Platform Ad Networks
  • Network Strategy and Economies of Scale

6. 2010 Market Size and Top Developers Revenue Estimates

  • 2010 Social Gaming Market Size
  • Top Developer Revenue Estimates
    • Zynga
    • Playfish
    • Playdom
    • Crowdstar

Section II: The Future

1. Facebook Platform Changes and the Relationship Between Facebook and Application Developers

  • Impact of Platform Changes
  • Developers and Advertising Spend

2. What does the emergence of the big 3 mean for small and medium sized developers?

  • Marketing and Customer Acquisition
  • The CrowdStar Example
  • Can an independent developer dominate a category?

3. Facebook Credits, Offers, and the Changing Monetization Landscape

  • Impact of Facebook Credits
  • Offers and Performance Advertising
  • Role of Alternative Payment Systems

4. Off-Network Games with Facebook Connect

  • Intersection of Social and Mobile
  • Open Internet – Farmville.com and Facebook Connect

5. Will Another Platform Other Than Facebook Emerge?

  • MySpace
  • Twitter
  • Global Social Networks
  • Global Portals
  • Search Engine Application Platforms

6. Investment Landscape

  • Venture Capital
  • M&A and IPO Landscape

7. Competitive Response in the Broader Media and Games Industry

  • Casual game developers
  • Console Games Companies
  • Casual MMOs and Virtual Worlds
  • Diversified Media Companies

More Data, More Actionable Insights

In 2009, social games began to show what kind of value can be created on top of social networks. 2010 will be an even more important year.

Social gaming, powered by virtual goods, is this year’s industry to watch. If you’re involved, or are considering jumping in, Inside Virtual Goods will be one of your most important tools.

One year of original data and exclusive in-depth reports delivered on a quarterly basis is $2,495 and contains:

  • A detailed overview of the current state of the industry
  • Specific estimates on market size by segment
  • Diagnosis of key opportunities and issues by segment

Get The Annual Membership

Get Annual Membership (Includes Report + 3 Additional Quarterly Issues): $2,495 $1,995 USD*


OR Buy Single Report: $995 $795 USD*

* Pre-order discount ends January 25, 2010. All pre-ordered reports will be delivered on January 26, 2010.

Although the report will not be released until next Tuesday, January 26, we are offering a special pre-order discount for those who purchase now. A one year subscription is $1,995 until January 26, at which point the price will go to US $2,495. The one year subscription includes three quarterly updates on key developments in the space.

Or, you can download just this report. The pre-order price is $795 until January 26, at which point the price will go to US $995.

About the Authors

justin-smith-headshotJustin Smith

Founder, Inside Network

Justin Smith is the founder of Inside Network, the first company dedicated to providing news and market research to the Facebook platform and social gaming ecosystem. Justin serves as co-editor of Inside Facebook and Inside Social Games, and manages Inside Network’s AppData and PageData services as well.

Prior to Inside Network, he was formerly Head of Product at Watercooler, one of the leading application developers on the Facebook Platform. Prior to Watercooler, Justin was an early employee at Xfire, the largest social utility for gamers, which was sold to Viacom in 2006. Justin holds a degree in Computer Systems Engineering from Stanford University.

charles-hudson-headshotCharles Hudson

VP Business Development, Serious Business & Host, Virtual Goods Summit

Charles Hudson is VP of Business Development for Serious Business, a leading social games developer on the Facebook platform. In addition to his work at Serious Business, Charles Hudson organizes two of the leading conferences in the social gaming and free-to-play games industries, the Social Gaming Summit and Virtual Goods Summit.

Prior to Serious Business, he was formerly the Sr. Director for Business Development at Gaia Interactive, a leading online hangout for teens. Prior to Gaia, Charles worked in New Business Development at Google and focused on new partnership opportunities for early-stage products in the advertising, mobile, and e-commerce markets. Prior to joining Google, he was a Product Manager for IronPort Systems, a leading provider of anti-spam hardware appliances that was acquired by Cisco Systems for $830 million in 2007. Charles holds an MBA and BA from Stanford University.

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