Live from GDC: Casual MMOs on Facebook, The Impact of Facebook Connect on Mobile Games, Scrabble Gets Facebook Connect

For those tracking the growth of social games, our sister site Inside Social Games is live at GDC in San Francisco today with comprehensive coverage of all the conversations happening in the games industry regarding Facebook, the Facebook Platform, and Facebook Connect. Here’s a quick rundown of today’s discussions:
Live from GDC: Mobile Social Games – Are They As Big on Phones as They are on Social Networks? (ISG)
What ingredients are required for mobile social games to work? Andy Riedel from Tapatap leads a discussion on the issues facing mobile social game developers and how Facebook Connect for iPhone is solving some, but not all, of those problems.
Live Notes from GDC: Games That Connect People (ISG)
How do you take a casual game studio and make it into a social game studio? Execs from iWin and Zynga discuss how they’ve gone about building “casual MMO’s” and social games inside Facebook, including several keys to focus on and classic mistakes many developers make when adapting from traditional business models to those followed by most Facebook game shops.
GDC: EA’s Scrabble for IPhone Integrates With Facebook (PC World)
On Tuesday, EA Mobile’s Travis Boatman announced that it has launched Facebook Connect integration in Scrabble for iPhone. Now, you can play Facebook friends synchronously or asynchronously, and have multiple games going at once.













