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	<title>Comments on: 10 Tips for Monetizing Social Traffic Through Virtual Currency</title>
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	<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/</link>
	<description>Tracking Facebook and the Facebook Platform for Developers and Marketers</description>
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		<title>By: Treasure BOOKMARKS for Entrepreneur &#171; ZEST..!!</title>
		<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/comment-page-1/#comment-149327</link>
		<dc:creator>Treasure BOOKMARKS for Entrepreneur &#171; ZEST..!!</dc:creator>
		<pubDate>Wed, 10 Nov 2010 01:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidefacebook.com/?p=3767#comment-149327</guid>
		<description>[...] 10 Tips For Monetizing Social Traffic Through Virtual Currency – By Anu Shukla (Inside Facebook) [...]</description>
		<content:encoded><![CDATA[<p>[...] 10 Tips For Monetizing Social Traffic Through Virtual Currency – By Anu Shukla (Inside Facebook) [...]</p>
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		<title>By: Making Cents of Facebook Credits &#171; Finding the Way</title>
		<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/comment-page-1/#comment-45710</link>
		<dc:creator>Making Cents of Facebook Credits &#171; Finding the Way</dc:creator>
		<pubDate>Tue, 01 Dec 2009 20:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidefacebook.com/?p=3767#comment-45710</guid>
		<description>[...] rise in virtual currencies such as Second Life’s Linden Dollars and hi5&#8217;s Coins leads to vast sums of actual currency, so rumors are swirling again that social-media juggernaut Facebook may soon require third-party [...]</description>
		<content:encoded><![CDATA[<p>[...] rise in virtual currencies such as Second Life’s Linden Dollars and hi5&#8217;s Coins leads to vast sums of actual currency, so rumors are swirling again that social-media juggernaut Facebook may soon require third-party [...]</p>
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		<title>By: Yonas Yanfa</title>
		<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/comment-page-1/#comment-43388</link>
		<dc:creator>Yonas Yanfa</dc:creator>
		<pubDate>Fri, 06 Nov 2009 05:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidefacebook.com/?p=3767#comment-43388</guid>
		<description>keep reading something is cooking and comming soon 
  i.e, Kudos coins, Reward and Be rewarded.</description>
		<content:encoded><![CDATA[<p>keep reading something is cooking and comming soon<br />
  i.e, Kudos coins, Reward and Be rewarded.</p>
]]></content:encoded>
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		<title>By: Guide to Creating a Virtual Economy for Social Applications &#171; Socialapp</title>
		<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/comment-page-1/#comment-18313</link>
		<dc:creator>Guide to Creating a Virtual Economy for Social Applications &#171; Socialapp</dc:creator>
		<pubDate>Wed, 04 Mar 2009 17:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidefacebook.com/?p=3767#comment-18313</guid>
		<description>[...] Post by Anu Shukla on Tips. Possibly related posts: (automatically generated)Engadging Facebook ApplicationsMySpace devJam on [...]</description>
		<content:encoded><![CDATA[<p>[...] Post by Anu Shukla on Tips. Possibly related posts: (automatically generated)Engadging Facebook ApplicationsMySpace devJam on [...]</p>
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	<item>
		<title>By: Matt McAllister</title>
		<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/comment-page-1/#comment-14405</link>
		<dc:creator>Matt McAllister</dc:creator>
		<pubDate>Sun, 30 Nov 2008 15:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidefacebook.com/?p=3767#comment-14405</guid>
		<description>Hi Matthias &amp; Wendy, 

Most people agree that the current size of the virtual goods market is in the range of $1.5 to $2 billion. Feel free to contact me offline -- mmcallister @ offerpal.com -- and I can provide further details. Wendy, please contact me at that email as well and we&#039;ll get right back to you. 

Thanks,
Matt McAllister
Director of Marketing, Offerpal Media</description>
		<content:encoded><![CDATA[<p>Hi Matthias &amp; Wendy, </p>
<p>Most people agree that the current size of the virtual goods market is in the range of $1.5 to $2 billion. Feel free to contact me offline &#8212; mmcallister @ offerpal.com &#8212; and I can provide further details. Wendy, please contact me at that email as well and we&#8217;ll get right back to you. </p>
<p>Thanks,<br />
Matt McAllister<br />
Director of Marketing, Offerpal Media</p>
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		<title>By: Wendy Collins</title>
		<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/comment-page-1/#comment-14353</link>
		<dc:creator>Wendy Collins</dc:creator>
		<pubDate>Thu, 27 Nov 2008 11:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidefacebook.com/?p=3767#comment-14353</guid>
		<description>Hi Anu

I really like the content of your post and would love to talk to someone in your organisation regarding integration with your platform. I have been unsuccessful in getting a response from email, telephone messages and have even resorted to a fax to try to get some attention. Please could you get someone in your customer service team to call or email. 

Many thanks
Wendy</description>
		<content:encoded><![CDATA[<p>Hi Anu</p>
<p>I really like the content of your post and would love to talk to someone in your organisation regarding integration with your platform. I have been unsuccessful in getting a response from email, telephone messages and have even resorted to a fax to try to get some attention. Please could you get someone in your customer service team to call or email. </p>
<p>Many thanks<br />
Wendy</p>
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	<item>
		<title>By: Matthias Rademacher</title>
		<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/comment-page-1/#comment-14320</link>
		<dc:creator>Matthias Rademacher</dc:creator>
		<pubDate>Wed, 26 Nov 2008 11:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidefacebook.com/?p=3767#comment-14320</guid>
		<description>Hi Anu
Great post. I really liked it. 
I am a german student and I currently writing my diploma thesis about virtual items in Social Networks and Virtual Worlds. I want to develop a method to estimate the size of the primary market of virtual goods. To make my estimation as valid as possible I need more data of virtual item sales in Virtual Worlds or in Social Networks. Now I am looking for more figures and sources about Active Users or Unique Users of other companies, which have revenues from virtual items. Perhaps you can help me. I would really appreciate every further advice. 

Greetings from Germany
Matthias</description>
		<content:encoded><![CDATA[<p>Hi Anu<br />
Great post. I really liked it.<br />
I am a german student and I currently writing my diploma thesis about virtual items in Social Networks and Virtual Worlds. I want to develop a method to estimate the size of the primary market of virtual goods. To make my estimation as valid as possible I need more data of virtual item sales in Virtual Worlds or in Social Networks. Now I am looking for more figures and sources about Active Users or Unique Users of other companies, which have revenues from virtual items. Perhaps you can help me. I would really appreciate every further advice. </p>
<p>Greetings from Germany<br />
Matthias</p>
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	<item>
		<title>By: Anu Shukla</title>
		<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/comment-page-1/#comment-14304</link>
		<dc:creator>Anu Shukla</dc:creator>
		<pubDate>Wed, 26 Nov 2008 01:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidefacebook.com/?p=3767#comment-14304</guid>
		<description>Thanks Sundeep. Yes, we imagine that such cross-platform currency would be a powerful opportunity. One example today is to look at Acclaim Games -- www.acclaim.com -- where users can earn &quot;Acclaim Coins&quot; that are good for any of the dozen or so games they operate. Don&#039;t be surprised if you start seeing more of this.</description>
		<content:encoded><![CDATA[<p>Thanks Sundeep. Yes, we imagine that such cross-platform currency would be a powerful opportunity. One example today is to look at Acclaim Games &#8212; <a href="http://www.acclaim.com" rel="nofollow">http://www.acclaim.com</a> &#8212; where users can earn &#8220;Acclaim Coins&#8221; that are good for any of the dozen or so games they operate. Don&#8217;t be surprised if you start seeing more of this.</p>
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	</item>
	<item>
		<title>By: Sundeep</title>
		<link>http://www.insidefacebook.com/2008/11/25/10-tips-for-monetizing-social-traffic-through-virtual-currency/comment-page-1/#comment-14286</link>
		<dc:creator>Sundeep</dc:creator>
		<pubDate>Tue, 25 Nov 2008 19:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.insidefacebook.com/?p=3767#comment-14286</guid>
		<description>Great post Anu. I think all your tips above are right on. 

I think one of the key drawbacks of most of the virtual economies is the fact that they are micro. IMO, there is limited value in me obtaining a bunch of points / levels / assets in a particular game / social network if it is locked into that game, and cannot be leveraged anywhere else.

If one is able to unlock assets and leverage / trade them for something else, or if I am able to carry my virtual goods across platforms and applications, I think it opens up a whole new level of relevancy to the user. Clearly a tough nut to solve, but could be a huge opportunity as well .. 

Would love to hear your thoughts on it ..</description>
		<content:encoded><![CDATA[<p>Great post Anu. I think all your tips above are right on. </p>
<p>I think one of the key drawbacks of most of the virtual economies is the fact that they are micro. IMO, there is limited value in me obtaining a bunch of points / levels / assets in a particular game / social network if it is locked into that game, and cannot be leveraged anywhere else.</p>
<p>If one is able to unlock assets and leverage / trade them for something else, or if I am able to carry my virtual goods across platforms and applications, I think it opens up a whole new level of relevancy to the user. Clearly a tough nut to solve, but could be a huge opportunity as well .. </p>
<p>Would love to hear your thoughts on it ..</p>
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