Facebook Selling Virtual Gifts at $30-40 Million/Year Rate
September 2nd, 2008
Facebook has been pushing its virtual gifts prominently on the home page over the last year. Why? Because it’s becoming a nice secondary revenue stream for the company, doing somewhere around $3 million/month in sales these days.
That’s the conclusion Jeremy Liew over at Lightspeed VP came to after logging inventory levels in Facebook’s virtual goods store in recent months. Compared to the $15 million/year run rate he estimated earlier this year, Facebook’s digital goods business has appeared to double to between $30-40 million/year at the current rate.
While the assumptions Liew makes in running the data leave significant margin for error (data is only available for a small percentage of store items, seasonality, etc.), the fundamental trend shows a large growth in Facebook’s in-house digital goods business. With about 100 million active users, Facebook is doing $0.03 per user per month in virtual gifts transactional revenue.
The trend also bodes well for those application developers hoping to make a living on virtual goods transactions on the Facebook Platform. Like Facebook itself, many application developers are turning to virtual goods as an important secondary revenue stream to advertising - and many social game developers are creating sophisticated economies almost entirely based on virtual goods transactions.
Despite the existence of free alternatives, Facebook is showing that there is significant demand and payment infrastructure in place for its premium gifts. The company could become an even more important player in digital goods by providing virtual goods sales infrastructure for developers whenever its application payment platform is ready.
Related Inside Facebook and Inside Social Games Resources:
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September 2nd, 2008 at 4:06 am
[...] Čitam i ne verujem , jer se ovde zaista radi o pravim parama? Mislim, ako se i ne radi, vrlo lako mogu to i da pretvore u prave novce… http://www.insidefacebook.com/2008/09/02/facebook-selling-virtual-gifts-at-30-40-millionyear-rate/ [...]
September 2nd, 2008 at 1:18 pm
It’s amazing that a company can make SO much money in something so…. virtual. I have to admit - I’ve sent one before though
September 17th, 2008 at 7:36 pm
[...] offers some gifts for free (recent estimates put Facebook’s virtual gifts business at over $30 million/year). Gifts can normally be sent either publicly or privately, depending on the preference of the [...]
September 29th, 2008 at 9:41 pm
[...] that Facebook’s doing $35 million a year in virtual gifts, these apps have the potential to do quite well for themselves. Who’s going to take one of [...]
October 31st, 2008 at 6:07 am
[...] SocialCalendar’s business plans call for pressing hard into gifting and gift cards, and the app has full integration with Amazon’s API for gift giving and wish lists. Soon, the company will make a natural move into high margin virtual gifts for users who wish to send pixels instead of physical goods - a business that Facebook has been doing very well in lately. [...]
November 2nd, 2008 at 1:05 pm
[...] have been able to send virtual gifts to their friends for $1 each. Now that Facebook is making millions of dollars a month on direct virtual gift sales, the company has decided to change the way it sells gifts to increase [...]
November 12th, 2008 at 2:43 am
[...] that Facebook make $30 million a year from those stupid “virtual gifts” – more details from Inside Facebook from [...]
November 12th, 2008 at 7:47 pm
[...] Viximo is a purveyor of virtual goods, more commonly called gifts. While I would not say that they are common on Facebook, Facebook is the largest platform that they exist on (to my knowledge). To be fair, while I might not think that they are common, Facebook is counting on it for revenue and not in small amounts. It is estimated at $30 to $40 Million a year. [...]