| By Justin Smith | 8 Comments » |
With over 670,000 Daily Active Users, Scrabulous has become a case study for Facebook application and social game developers around the world. Despite increasing constraints on communication channels inside Facebook, Scrabulous’ user base has slowly risen around the world for the past 9 months. And, surprisingly, without much methodical analytics – the game’s improvements have almost all been driven by user feedback.
The creators of Scrabulous, brothers Jayant and Rajat Agarwalla of Kolkata, India, have faced some legal questions from Hasbro and Mattel – but that’s the subject of another article. Jayant was nice enough to take time away from his finals this week to speak with Inside Facebook about how they’ve been able to built Facebook’s most popular game.
Inside Facebook: Scrabulous has become the most popular game on Facebook. What are the elements of Scrabulous that you think have made it successful?
Jayant Agarwalla: One of the reasons for Scrabulous being quite popular is that it is such a cool way to stay in touch with your friends / family members. You play a word, and you stay in touch, because when you are placing the tiles you are thinking of your opponent subconsciously. It’s way more exciting than repeatedly poking someone or throwing sheep. That’s cool for new users but I think it gets boring after some time.
The other reasons for the popularity are the simple interface and quick loading time. Users love the clean look and we have always listened to their requests. Most of the application has been in a way built by the Scrabulous community rather than us.
Inside Facebook: So which of your metrics do you give the most weight when deciding how to improve Scrabulous?
Jayant Agarwalla: We improve Scrabulous based on user requests alone. For instance, we shall be launching the tournaments shortly and are also working on a Scrabulous robot.
Inside Facebook: Scrabulous does not publish very many feed items, while most other developers do. Why?
Jayant Agarwalla: We did post a lot of feed items but discovered that the other apps were probably doing the same thing. Keeping in mind that our users hate spam, we decided to keep away from sending too many news feeds. Our users are truly happy with our conservative nature when it comes to promoting Scrabulous. The community grows by word of mouth and our solid reputation. We hate when we get too many useless notifications, so we don’t do it to others!
Inside Facebook: Many users email or IM their friends to take their turn. Why?
Jayant Agarwalla: It’s because we don’t send a message or notification when a turn is played. It would make the application very ’spammy’. We do have an auto-refresh feature which refreshes the board every two minutes. Thousands of users use that and are very satisfied.
Inside Facebook: Do more users play with friends or strangers?
Jayant Agarwalla: Hmm, it’s hard to comment on this but I would guess it’s more with friends. There was a show on ABC Nightline in which most of the players interviewed were playing with their friends.
Inside Facebook: It appears that many public games of Scrabulous end up including adult themes. How do you handle this?
Jayant Agarwalla: We got many complaints regarding this and immediately took measures to curb it. Now, you can host an ‘adult’ game and users are shown adult requests only if they choose to see them. Over 20 complaints per day were reduced to 0 as soon as we did this.
Inside Facebook: Finally Jayant, why do you think Chess Pro hasn’t grown as much as Scrabulous has?
Jayant Agarwalla: Chess Pro will be the number one chess application on Facebook within the next week. 3 days ago, in terms of daily active users, it was just 1000 shy of Chess which is number one right now. Total registered users are around 100,000.
While Chess is based on the technology of Scrabulous, it is not intended for a mass audience and not every asynchronous game can attain the same levels as Scrabulous. Also, Chess is a game which requires a lot more thinking than Scrabulous, so it takes more time to get through your moves.

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April 28th, 2008 at 10:37 pm
i would’ve been curious to hear his thoughts on intellectual property as well as where he sees social network apps going in the future
April 29th, 2008 at 10:24 am
I do not think it is unique to duplicate the success of scrabulous. Some of the pointers discussed deal with basic no-frills customer service. Listen to what the user wants and build the demand from there, pretty simple. They are also on the ball at answering any queries any user may have. Sure its a great business model, a totally viral application that requires you to share and come back to interact with the application, this is the core and essence of social networking. but the question that needs to be asked is whether it will have traction in the longer term?
May 15th, 2008 at 7:04 am
[...] >> Check out the full interview with Jayant here digg_skin = ‘compact’; digg_bgcolor = ‘#000000′; Bookmark This [...]
July 14th, 2008 at 4:47 am
It’s a wave. New application.
July 29th, 2008 at 9:00 am
[...] was not Facebook’s doing. Instead, it was a voluntary move by the Agarwalla Brothers (see Inside Facebook interview here) while they sort out their legal matters in North America. Scrabulous remains accessible elsewhere [...]
July 29th, 2008 at 9:05 am
[...] take-down was not Facebook’s doing. Instead, it was a voluntary move by the Agarwalla Brothers (see Inside Facebook interview here) while they sort out their legal matters in North America. Scrabulous remains accessible elsewhere [...]
February 24th, 2009 at 3:02 pm
[...] no doubt that social gaming is wildly addictive. On Facebook alone, games like Scrabulous, MouseHunt, and Texas Hold’Em have become overnight success stories, gaining popularity and [...]
January 5th, 2010 at 10:58 am
[...] Poker is changing that by offering not one, but four ways to play. The developer, notably, is the Agarwalla brothers, the folks behind early social gaming hit Scrabulous, a title that helped show the potential of [...]